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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-30-2003, 03:43 PM   #1 (permalink)
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Default anyone mind helping?

For some reason my shipyards cause internal errors when they explode/blow up/get destroyed, I have absolutely made no changes to them at all
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Old 06-30-2003, 03:50 PM   #2 (permalink)
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You sure? Get an unedited INI file and go over art, animation list and rules for your shipyards. You never know...
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Old 06-30-2003, 03:56 PM   #3 (permalink)
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did it already
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Old 06-30-2003, 05:41 PM   #4 (permalink)
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well it happened when i once tried to sell an ion cannon i was testing or destroy it...i dont know what causes that but i'll work on it.
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Old 07-01-2003, 08:50 AM   #5 (permalink)
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Perhaps an invalid DeathWeapon? Like, it doesn't exist at all, or the warhead ain't there....something like that...
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Old 07-01-2003, 09:00 AM   #6 (permalink)
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hey deezel, I know what is the problem with my old ion cannon beacon. U can place it inside a building and then when u fire ion cannon, the building is destroyed and the ion cannon anim emits some particles. But the Ion Cannon animation gets infinite loop, thats why it generates so much particles that the game engine crash and show internal

btw : my old Ion Cannon has no weapon, its damage is in art code
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Old 07-01-2003, 09:42 AM   #7 (permalink)
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u mean infinite loop as in the ray vanishes apparently but keeps on running?
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Old 07-01-2003, 11:09 AM   #8 (permalink)
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Yes, he means
LoopCount=-1
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Old 07-01-2003, 11:12 AM   #9 (permalink)
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i guess LoopCount=-1 keeps replaying the animation..i am talking that the animation is replayed 'invisibly'
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Old 07-01-2003, 05:03 PM   #10 (permalink)
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Man, I dont understand you much...

Maybe this:
[beamanim]
Image=ionbeam
blah=whatever
blahA=whatever1
Next=beamanim2

[beamanim2]
Image=none
blah=whatever
blahA=whatever1
LoopCount=-1
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