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Originally Posted by Blade
If you section the drills off, I'll have a go at animating them for when it moves. When I set up the placeholder I was using (modified from Ravages TS sub apc) I did have problems with the sections not appearing correctly behind or in front of the uit though (they were either over it when they should have been over or vice versa). I think it might be a problem with the order that you put them into the hierachy, but I'm not sure.
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It might have to do with refreshing the image. Since this game is 2D, you draw one image over another in the "proper" draw order - now does every image in the game refresh every frame? Or do unchanged images not refresh? Let's assume the latter... If the drills animate then it is likely that their image would refresh more often than the image of the body, causing the drills to be drawn on top of the body image.
If the body is an animated section too (every frame can be identical), then possibly you can force its image to be refreshed at the same time as the drills. Not sure, but this might mean you'd need a "dummy" voxel to serve as the true parent voxel (in the same manner as DISK.VXL vs DISKTUR.VXL).