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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-19-2003, 02:17 PM   #11 (permalink)
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Looks like a deformed loaf of bread. Fits in great with the yuri stuff - the cameo is excellent too. Great work!

It would look cool with moving drill
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Old 01-19-2003, 04:14 PM   #12 (permalink)
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Nice work spider-man But what weapon are you planning to give it?
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Old 01-19-2003, 04:28 PM   #13 (permalink)
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It don't look like it got one, subterreanean APC perhaps
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Old 01-19-2003, 04:31 PM   #14 (permalink)
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Well, I planned to maybe give it the flame thrower weapon as seen on the TS sub tank, but it is supposed to be an APC as well (as I am using it anyhow, I know cannis plans to use it for something too). Since it goes underground and is hard to detect it might over power it to give it a weapon. That said, it will be available only after the battle lab and all the radar structures will be given sensors that pick them up.
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Old 01-19-2003, 05:33 PM   #15 (permalink)
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Quote:
Originally Posted by Blade
If you section the drills off, I'll have a go at animating them for when it moves. When I set up the placeholder I was using (modified from Ravages TS sub apc) I did have problems with the sections not appearing correctly behind or in front of the uit though (they were either over it when they should have been over or vice versa). I think it might be a problem with the order that you put them into the hierachy, but I'm not sure.
It might have to do with refreshing the image. Since this game is 2D, you draw one image over another in the "proper" draw order - now does every image in the game refresh every frame? Or do unchanged images not refresh? Let's assume the latter... If the drills animate then it is likely that their image would refresh more often than the image of the body, causing the drills to be drawn on top of the body image.

If the body is an animated section too (every frame can be identical), then possibly you can force its image to be refreshed at the same time as the drills. Not sure, but this might mean you'd need a "dummy" voxel to serve as the true parent voxel (in the same manner as DISK.VXL vs DISKTUR.VXL).
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Old 01-20-2003, 07:20 AM   #16 (permalink)
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Cannis you scare me
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