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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » How to code plane that verticly drops 1 bomb on target?

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-07-2003, 04:16 PM   #21 (permalink)
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Then why can't u get promoted from killing slaves no matter how many u kill even though they only cost 10 dollars? I've tried killing slaves with one of my freed slaves many times. Freed slaves only cost 10 so they only have to kill 3 slaves to get promoted, right? Well this slave killedl like 20 and no promotion, nothin.
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Old 07-07-2003, 05:31 PM   #22 (permalink)
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MMmm... i see your point... maybe it is that... but as far as i know, that would be for the veeery low cost... i dont know... :S
BTW, the units with trainable=no cant be upgraded, so search that tag in the slave's code...
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Old 07-09-2003, 02:16 AM   #23 (permalink)
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Yeah i know slaves are trainble. I'm a pretty experienced YR player. I'm pretty sure that's what dontscore is for. I'm gonna start workin on the bombers tomorrow...dreamtime for me
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Old 07-10-2003, 01:55 PM   #24 (permalink)
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I once tried to give every building exp. points and Monuments had the power to get an Apoc instantly at the highest level .
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Old 07-11-2003, 12:20 PM   #25 (permalink)
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how about the "Soylent=" entry for? i know in my experience it influences the promotion of a certain unit..
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Old 07-11-2003, 12:37 PM   #26 (permalink)
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Soylent= is the money you get from a Grinder.
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Old 07-11-2003, 12:40 PM   #27 (permalink)
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you can say that in YR, but in RA2, what is its function? the "Soylent=" entry is for?
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Old 07-11-2003, 01:25 PM   #28 (permalink)
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In RA2 infantry could be sold in Soviet Cloning Vats, and vehicles at repair depots.
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Old 07-12-2003, 02:58 AM   #29 (permalink)
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Quote:
(YR) DontScore=
Can be set to 'yes' or 'no'. This defaults to 'no' and when set to 'yes' it acts as an over-ride so that this object is not considered as a 'kill' thus will not be considered when counting towards increasing the veterancy of the unit that destroyed it. This is a sub-set of the Insignificant= logic.
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Soylent=
Over-ride which specifies the amount of money (credits) you get when this object is sold. The game defaults to giving you credits equal to half of the initial Cost= of the object, although this can be used to explicitly define the 'sale' value. For InfantryTypes this applies when they are sent into a structure with Cloning=yes set and 'sold' (e.g. the Cloning Vat), and for VehicleTypes this applies if they are sold from a Service Depot. In Yuri's Revenge, this value only applies when the object is sent into a structure with Grinding=yes set (eg the Grinder).
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Old 07-12-2003, 10:18 AM   #30 (permalink)
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ok..over and out!!! LOL!!!
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