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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-04-2003, 11:17 AM   #1 (permalink)
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Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default Projectile help

it worked..but it worked in a weird way..how can i get the bullet projectile working properly? as I asked in my previous thread, that i was asking for the grafix of a bullet projectile and was answered..but i did not get it working properly..the bullet projectile i implemented in the game acted like the projectiles of tank rounds..it was so slow that it neither matched the speed requirement of the unit's weapon entry..is there any way of making the bullet projectile working properly? thanx again..
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Old 07-04-2003, 11:37 AM   #2 (permalink)
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It will work like Cyborgs commando plasmagun - no arcing, good speed. And thou it only Subjects To Walls, it will subject to elevation and cliffs too.

[Bullet] ; with high accurcy
Shadow=no
Proximity=yes
Ranged=yes
Image=50CAL
ROT=1
SubjectToWalls=yes

[Bullet2] ; with low accurcy
Shadow=no
Inaccurate=yes
Ranged=yes
Image=50CAL
ROT=1
SubjectToWalls=yes
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Old 07-04-2003, 01:15 PM   #3 (permalink)
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last question..probably not the least..will it work like you see in the Generals' Ranger's weapon projectile? thanx a lot..
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Old 07-04-2003, 02:20 PM   #4 (permalink)
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Sorry, aint got no Generals...
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