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Forum Members: 18,576
Total Threads: 8,657
Posts: 94,432
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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
07-08-2003, 12:35 PM
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#11 (permalink)
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Member
Join Date: Jul 2003
Posts: 33
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I'v just been comunicated that the 3 sides will NOT have specified attack.So i just need an AI thats is easy, on easy, medium at medium and very hard at brutal.
And to use infantry, tanks, airplanes.NOTHING special just an AI that you can play with in skirmish.
ANYONE there pleeaaassse give me a hand your name will be in the credits of blitzkrieg 2.05 (for RA2/Yr)
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07-08-2003, 06:26 PM
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#12 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Argentina, Latin America
Posts: 166
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It is impossible to do generic attacks, i mean, with random units, coz the whole AI system is made in base of the TaskForces, and those are made of specifical units... for example, a taskforce you may want will be:
[00000001-G]
Name: The soviets are getting AGGRESIVE!!!
0=20,E2 ; This means 20 CONSCRIPTS
1=7,HTNK; this are 7 RHINO Tanks
2=15,FLAKT; these are 15 Flak troopers...
Group=-1; this doesnt mean anytihng, its just in all the taskforces i saw...
When you add this Taskforce to a TeamType, the AI will send you THESE units, so you have to specify them..
BTW, you can use this taskforce, it s for a medium/big attack...
Just remove the comments (wich are after the semi-colons) coz i dont know if AI.INI supports them...
If you want, i can explain you how to make the AI use it againist you...
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07-09-2003, 12:24 AM
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#13 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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Hmm..... i may help u ..... but not now, after next week, coz i havent my hdd right with me, it crashed and im waiting for replacement. email me to my msnm id 
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07-09-2003, 02:21 AM
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#14 (permalink)
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Junior Member
Join Date: Dec 2002
Location: PEI, Canada
Posts: 26
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Blitzkreig? Wow. It's supposed to be a pretty popular mod according to one review i've read. It also mentioned a couple balance problems but i'm sure they're easy to fix. I wouldn't mind giving u a hand with the AI. I'm pretty experienced with it. I'll work on it for a few days it shouldn't take too long. My msn and email is shortman_28@hotmail.com
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07-09-2003, 02:01 PM
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#15 (permalink)
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Member
Join Date: Jul 2003
Posts: 33
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Forget the freakin requirements i need just an AI - a good one
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07-09-2003, 03:18 PM
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#16 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Argentina, Latin America
Posts: 166
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had you read my post?  just give me the ID of your units, i will try to do something...
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07-10-2003, 07:35 AM
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#17 (permalink)
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Member
Join Date: Jul 2003
Posts: 33
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I think you sould give a look in the rules because there are to many units.Here's the rules
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07-10-2003, 10:48 AM
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#18 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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Quote:
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Originally Posted by JhonnyRey
It is impossible to do generic attacks, i mean, with random units, coz the whole AI system is made in base of the TaskForces, and those are made of specifical units... for example, a taskforce you may want will be:
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Although it is impossible to make the AI to use random units, it can be made to look like it! All that is needed is a TON of taskforces!
Quote:
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Originally Posted by JhonnyRey
Just remove the comments (wich are after the semi-colons) coz i dont know if AI.INI supports them...
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The AI.INI does "support" semicolon use as comments, because the AI.ini file is obviously parsed just like all the other files are (RA2 would not need another parser just for the AI.INI!).
RomanianKid: I doubt that people here will do the AI for you. Just try write your own AI.INI file. Use the existing one and build on top of that. There's plenty of resources on the Internet where you can learn yourself. The #1 of course, is Deezire's Editing Guide. The AI section is where most AI coders learned how to work the AI (except deezire himself!). Start off here with the editing guide, and find tutorials at yrarg.cncguild.net. Take your time and go through the resources, its not rocket science.
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07-10-2003, 12:43 PM
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#19 (permalink)
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Member
Join Date: Jul 2003
Posts: 33
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I'm not waiting that someone will gonna write the AI. I just want some help
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07-12-2003, 03:51 PM
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#20 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Argentina, Latin America
Posts: 166
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i made a script, a taskforce, a team and a trigger to show you how the AI works in RA2...
READ THE DEEZIRE GUIDE TO LEARN HOW THIS WORKS...
If you dont understand something, just ask me...
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