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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-08-2003, 02:05 PM   #11 (permalink)
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well, i plan to release it with allied AND soviet Paratanks instead of paradropped infantry. that is, if i ever get around this problem...
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Old 07-08-2003, 02:10 PM   #12 (permalink)
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Yeah, but the American GI Paradrop is already way too strong IMO.
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Old 07-10-2003, 01:23 AM   #13 (permalink)
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Hmmmm....Haven't I heard this before? The solution sounds like = make shp file of each vxl but not an animated one. One frame would do.
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Old 07-10-2003, 11:01 AM   #14 (permalink)
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As stated before: SHP tanks are NOT going to work. No rocker effect. No tilting (which looks very, very odd). Players relying too much on tank paradrop.

All this to sacrifice just for a measly tank paradrop?

LordShay: ONE frame? You've got to be kidding.
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Old 07-10-2003, 01:18 PM   #15 (permalink)
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He said he was gona make it so it dropped as a shp, and deployed into a voxel.
But he couldn't get the infantry to deploy into a tank.
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Old 07-10-2003, 01:25 PM   #16 (permalink)
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What's the f*ckin' use of tank-paradrops?!?
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Old 07-10-2003, 02:28 PM   #17 (permalink)
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i dont know what its purpose..at first it looked cool but i think it has no use and it will be the best changes fot AA vehichles to gain experience.
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Old 07-10-2003, 10:23 PM   #18 (permalink)
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actuallym it doesnt really have much use. i just wanted to do it for a while and finally thought up a way to make it work, so i said, "what the hell, ill give it a shot."
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Old 07-12-2003, 10:46 AM   #19 (permalink)
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and in the end it didn't work anyway.
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Old 07-12-2003, 11:18 AM   #20 (permalink)
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yep. maybe ill think of a way, but its halted for now.
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