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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-12-2003, 11:53 AM   #21 (permalink)
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a quick flashback about paratanks..a specific Allied mission in Red Alert 1..2 Medium Tanks and 2 Light Tanks paradropped..

it is very unbalanced to put para-tanks and tanks must be voxel..not shp..for the exclusion of the Mechanic..he MUST be declared vehicle for the repair logic to work..since RA2 repair logic is based from TS's..
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Old 07-13-2003, 05:00 AM   #22 (permalink)
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RE: Flashback
Map Trigger

And I don't see why ParaTanks should be so unbalanced...he'd just have to make them balanced...like, the paradropped tank is some kind of Light Tank or something...and since the enemy would know there might be a paradrop, he'd prepare for it anyway...

And about that tilting/rocking problem........that's just how it goes!
Compare Psycho's superweapons with "real" ones...there are also differences...but we're all fine with it...maybe an infantry-tank looks funny – but the possibility to drop tanks on an island to claim it or to drop them behind enemy lines is cool nevertheless...
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Old 07-13-2003, 07:04 AM   #23 (permalink)
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Do you have any idea how strong it is to put miserable GI's near the enemy's ore fields? Tanks would be even stronger!
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Old 07-13-2003, 10:02 AM   #24 (permalink)
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And have you any idea how incredibly stupid it is to leave enemy GIs next to your ore fields without trying to kill them?

Of course a tank-drop is hard, I never doubted that - but I do doubt that they are so hard that it gets unbalanced...especially considering the fact that I suggested the use of light tanks, and that the enemy probably would prepare for it...I mean, be honest: If you knew there was the possibility that your enemy drops tanks behind or in your base...would you build defense against it or would you just behave like nothing was gonna do harm to you?
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Old 07-13-2003, 10:25 AM   #25 (permalink)
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Quote:
Originally Posted by DeeZeL
i dont know what its purpose..at first it looked cool but i think it has no use and it will be the best changes fot AA vehichles to gain experience.
Did anyone even Tried to look at this post???
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Old 07-13-2003, 05:48 PM   #26 (permalink)
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Since we're speaking english and it's no noun or something at all, there's no reason to start "tried" with a capital T in the mid of a sentence...

Anyway, yes I did read that post, but this has mutated into a discussion of basics and pro- and contras...like, "Is a Tank-ParaDrop useful or not?" "How to realise it?" and stuff like that...
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Old 07-13-2003, 05:51 PM   #27 (permalink)
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thanks for collecting my 'grammatical' error renegade
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Old 07-14-2003, 11:45 AM   #28 (permalink)
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Quote:
Originally Posted by Renegade
RE: Flashback
Map Trigger

yeah, it is a map trigger.. i know that ..the Para Tank is done in order to make a certain scenario unique.. like what I've said in RA1:Aftermath..in the sense that we always see infantry parachuting down from planes, then the programmers thought that it will be unique if a unit could be parachuting down..and never the less it's good..but units must not be concentrated on Anti-Air warfare alone 'coz the most battles are done on land..

the concepts are when you are playing Soviet, "We will outnumber ya!" or when Allied, you employ all weapons of sorts like the Spy Sat and also technology resourcefulness in terms...Yuri..well..he could dominate 'coz of his mind control technology in YR wherein he could also mind control a building..remember his taunt in the 11th RA2 Soviet mission, "Terror Drones are mindless beings, why don't you train an Engineer instead?"..
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Old 07-14-2003, 04:27 PM   #29 (permalink)
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@DeeZeL: "collecting"? :lol:

@xcomet: I'm not sure if I get your point...?
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Old 07-14-2003, 05:10 PM   #30 (permalink)
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heheheheh...i got mixed up.. i h8 it when that happens
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