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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-10-2003, 10:06 AM   #91 (permalink)
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for me it says FORBIDEN
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Old 08-10-2003, 10:44 AM   #92 (permalink)
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try again this time http://dynamic5.gamespy.com/~fenringmods
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Old 08-10-2003, 11:08 AM   #93 (permalink)
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cool
i wonder if this can be done with other missiles?
i guess they must hav a elite
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Old 08-10-2003, 03:24 PM   #94 (permalink)
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Quote:
Originally Posted by Renegade
.......I don't know...now the Font reminds me of pirates...do we actually have to have text on the cover?
lolz, I got the book from Tropico, of which part II is... Pirate's Cove!

Hmm, you may be right about not putting text on it, 'cause it's too dark. I'll try to brighten the book up.

BTW, Bobing, if we could use your text about the sequences it'd be really helpfull.
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Old 08-10-2003, 04:32 PM   #95 (permalink)
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the missile thing works
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Old 08-11-2003, 04:29 PM   #96 (permalink)
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there is one more known way in the mod red generals they made a tank spawn a missile like the aircraft carrier but instead of a plane they put a missile

i'm not sure how they did this but doing that i think you can keep the v3 dread and boomer
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Old 08-11-2003, 05:01 PM   #97 (permalink)
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i tryed that but never succede..theres a way
it has to do with suiside but i failed...this method im using will give me 3 missiles
id still like to know the other methode thou
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Old 08-11-2003, 07:26 PM   #98 (permalink)
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Quote:
Originally Posted by doog
there is one more known way in the mod red generals they made a tank spawn a missile like the aircraft carrier but instead of a plane they put a missile
No we didnt that was somone else who released code for those who didnt want to replace existing rockets like we did, but you could try this, its untested but something i thought up when testing various locomotors. Make a new unit that spawns another with the image of the V3. Give the spawned unit the spawned rocket locomotor and it should act in essentially the same way. It gives very strange results on buildable units tho so i dont advise you to do that. The artwork doesn't even need the trailer code as the loco provides that anyway. It might work, and if it doesn't well at least you ruled it out.
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Old 08-11-2003, 09:29 PM   #99 (permalink)
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hmm strange
i know there is way thou
a mod had "the devine wind" plane
i wish psyco was around he knew bout it
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Old 08-12-2003, 04:20 AM   #100 (permalink)
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what about the 'Oktober Sub' s missile in RA2 DeeZire???i guess it is coded that when it reaches a certain altitude..it will act like a cluster bomb..i know thats not what we want, but i think if by anyway we made the the 'spawned' bombs set to 1 bomb and made no animation of the explosion of the original missile, it might work
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