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Forum Members: 18,581
Total Threads: 8,668
Posts: 94,537
Administrators:
DeeZire, Redemption
There are currently 46 users online.
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
08-12-2003, 07:44 AM
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#101 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Clusters are a Projectile-thing. They can't spawn units. Or whatever you were gonna do...
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08-16-2003, 02:30 PM
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#102 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 117
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Quote:
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Originally Posted by ComradeJ
BTW, Bobing, if we could use your text about the sequences it'd be really helpfull.
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Thats kinda the reason why i put a link to it on here., just like my 4 side 1.
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08-17-2003, 04:48 AM
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#103 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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Here's Dz's October Sub code.
[MSUB]
UIName=Name:MSUB
Name=Oktober Sub
Prerequisite=NAYARD,NATECH
Primary=ChemLauncher2
NavalTargeting=6
LandTargeting=0
CanPassiveAquire=no
CrateGoodie=no
CanRetaliate=no
FireAngle=64
PipScale=Ammo
PipWrap=1
Ammo=1
PreventAttackMove=yes
Category=LRFS
Strength=600
Naval=yes
Armor=heavy
TechLevel=10
Underwater=yes
Sight=6
Sensors=yes
SensorsSight=6
Speed=3
Reload=768
EmptyReload=1024
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2500
Soylent=1250
Turret=no
Points=40
ROT=2
Crusher=no
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN42,S_TUM U60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
SinkingSound=NavalUnitSubmerge
DamageSound=NavalUnitEmerge
CreateSound=NavalUnitSubmerge
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
MoveSound=SubMove
ThreatPosed=40
Cloakable=yes
CloakingSpeed=2
DecloakToFire=yes
BuildLimit=1
TooBigToFitUnderBridge=true
Size=20
Trainable=no
[ChemLauncher2]
ROF=50
Damage=25
Speed=20
Range=30
Projectile=ChemMissile2
Warhead=V3HE
FireOnce=yes
Anim=V3TAKOFF
Report=V3Attack
DecloakToFire=yes
[ChemMissile2]
Arm=2
Proximity=yes
High=yes
VeryHigh=yes
Cluster=10
Image=EMISL
FirersPalette=yes
Airburst=yes
AirburstWeapon=V3Cluster
Ranged=yes
AA=no
ROT=4
its just projectile, not spawned unit. So the missile cant b destroyed. I never tried spawning unit rocket. Hey mmk, didnt the code for suicide plane form LaoTze's mod worked ?
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08-17-2003, 07:19 AM
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#104 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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Hey DeeZel, if you could start on the basic unit entries soon. Let's just say the reader knows how to work with wordpad, but that's all.
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08-17-2003, 07:21 AM
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#105 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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well my tutorial is basicaly on how to code a tank..i think thats the basics..but theres nothing much to write about using the wordpad/notepad. :/..but ill work on it
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08-17-2003, 07:35 AM
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#106 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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No, the word/notepad stuff is what I've done so far, you just do the tank coding stuff  .
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08-17-2003, 07:37 AM
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#107 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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i already did that u know  ...check my tutorial and c whether if theres something missing or something like that...check it here.
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08-17-2003, 07:43 AM
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#108 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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I see. Well, thanks a lot. I guess I'll use the art part too, if you don't mind  .
You know, DZ still hasn't replied when I PM'ed him for the guide. Two months ago.
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08-17-2003, 07:46 AM
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#109 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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the whole tutorial is dedicated to the red book of ra2/yr modding  . (now we have 2 pages in the book ready  )
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08-17-2003, 07:54 AM
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#110 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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another 'contributed' tutorial i made for making a new pause menu if u needed it  , check it here
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