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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-09-2003, 07:04 PM   #11 (permalink)
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I created a terrorist, and then "attacked" the nearest enemy unit. As I had expected, the terrorist took on the enemy unit's image, as a spy would. Then I sent the terrorist into the enemy base, and attempted to deploy it. It wouldn't die! It just kept doing the firing animation for the terror bomb weapon. If any of this seems unclear, please try it yourself with my code.
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Old 07-09-2003, 08:06 PM   #12 (permalink)
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Try ThreatPosted=20 tag..i noticed that it is given a value for both GI and Desolater
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Old 07-09-2003, 08:22 PM   #13 (permalink)
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That just applies to the frequency for AI units to attack it.
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Old 07-09-2003, 08:46 PM   #14 (permalink)
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umm sorry?
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Old 07-09-2003, 08:49 PM   #15 (permalink)
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Hey, don't take it offensively or anything, cause I was just kidding. Maybe I should have never posted that…
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Old 07-09-2003, 08:53 PM   #16 (permalink)
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i know u were kidding...
but im qlueless now
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Old 07-10-2003, 12:31 PM   #17 (permalink)
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Quote:
Originally Posted by DeeZeL
tanks are hardcoded so they can ONLY disguise as terrains..i once tried to make the demolition truck disguise as a tank but i failed.
the code for disguising stuff is different..that's good idea but the game engine just limits you..
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Old 07-10-2003, 08:13 PM   #18 (permalink)
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i think u just have to have it shp first place ...just make terrain that looks like a tank
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Old 07-11-2003, 04:33 AM   #19 (permalink)
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good idea..hmmmm, but the tank will disguise only on the mods maps and if i modified the original maps it wont be playable online.
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Old 07-11-2003, 12:07 PM   #20 (permalink)
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'coz not all can play modded maps..
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