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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-11-2003, 01:00 PM   #11 (permalink)
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Deezel I belive I said
Quote:
My codes for [GENERAL] for magnetron remain the same, I cant gifure out what it is.
before u respond next time please read my whole topic.

xcomet I belive so, I will do that and see.
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Old 07-11-2003, 05:24 PM   #12 (permalink)
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i just thought you might've modified the generals and forgot about it.
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Old 07-11-2003, 10:45 PM   #13 (permalink)
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also do tanks really need a deathweapon when falling into the water? they rather disappear rather than explode
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Old 07-12-2003, 03:04 AM   #14 (permalink)
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Em true they explode, maybe because of the Weight= ?
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Old 07-12-2003, 10:16 AM   #15 (permalink)
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compare the unmodified rulesmd.ini and YOUR rulesmd.ini..and that you could point out w/c you've messed up..
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Old 07-14-2003, 04:58 PM   #16 (permalink)
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I have done this, I have taken all the codes I did from the Magnetron in my rulesmd and copied them into the unmodified rulesmd and they worked, then what I also did is I coppied the original codes from a unmodified rulesmd from the Magnetron into my rulesmd and it still wouldnt work, weird as hell.

What hardcoded stuff did I fuck up? there are only 2 codes for magnetron from the [general] and I havent touched those
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Old 07-15-2003, 05:42 PM   #17 (permalink)
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I swear this bug is killing me, I dont know any way to fix it. FFS
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Old 07-16-2003, 01:02 PM   #18 (permalink)
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check the Magnetron stuff..including the warheads..i''m sorry to hear that..but you must double check everything..to make it sure..
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Old 07-16-2003, 10:09 PM   #19 (permalink)
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I am gona restore all the old weapons from the Mag in YR and see if it will work.
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Old 07-17-2003, 08:38 PM   #20 (permalink)
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i wonder what is the function of the damage= tag in the magnetron weapon... does someone know?
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