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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-09-2003, 05:05 PM   #1 (permalink)
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Default SOmething weird

For some reason in my rulesmd my Magnetron that drops anything on structures/water/trees/rocks gives me a internal error

I have gone through my codes for Magnetron and it's weapons from my rulesmd and I made the same changes in the normal rulesmd and tested it, it worked in the normal rulesmd. However I have restored all the original stuff about the Magnetron, all the original codes in my rulesmd, for magnetron and it's weapons but it still seems it isnt working. So now it seems its not the problem in the weapon or the tank but the problem seems is that it is somewhere else.

My codes for [GENERAL] for magnetron remain the same, I cant gifure out what it is.
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Old 07-09-2003, 05:38 PM   #2 (permalink)
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hmmmm i guess the source of all your problems comes from the game version itself...you said you tryied to recieve it from someone so it migh be screwed up during the transfer.
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Old 07-09-2003, 10:46 PM   #3 (permalink)
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come on be serious!
any1 know what mig htbe the problem?
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Old 07-10-2003, 02:58 AM   #4 (permalink)
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I don't know. I'm having some magnetron weirdness too: the SI lifts tanks and a second later he drops them again
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Old 07-10-2003, 10:52 AM   #5 (permalink)
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Sydr0: Your problem probably lies in the explosion of the unit itself. Not the magnetron.
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Old 07-10-2003, 11:09 AM   #6 (permalink)
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hmmm, why do I have to give all the units a explosion? I'll try it with units that do have explsion=yes and a deathweapon. I dont get it, it's weird
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Old 07-10-2003, 12:52 PM   #7 (permalink)
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you messed up with the hardcode don't you? it is hard to start all over again..
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Old 07-11-2003, 01:16 AM   #8 (permalink)
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can u tell me where i messed up, u mean in the [GENERAL] section?
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Old 07-11-2003, 04:38 AM   #9 (permalink)
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i dont know if this will help but:

Quote:
Originally Posted by Rulesmd.ini
;***Magnetron***
;GEF if CurrentStrengthDamage then the damage a dropped unit does will be based off of it's current strength, rather than it's maximum strength
;FallingDamageMultiplier determines what this base damage will be multiplied by in order to figure out the final damage
FallingDamageMultiplier=1.0
CurrentStrengthDamage=yes
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Old 07-11-2003, 11:53 AM   #10 (permalink)
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or maybe you messed up with the explosion sequence of a certain unit..you must test every unit..in other words, you must be able to point out w/c unit that when dropped by the Magnetron, causes an Internal Error..
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