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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-13-2003, 12:37 PM   #1 (permalink)
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Default Chrono miner teleportation

How did they make the allied miner to teleport back and only back to the refinery, i checked the file and i didn't find how. Also, how can I make it teleport both sides? thx in advance :sleep:
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Old 07-13-2003, 01:06 PM   #2 (permalink)
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Its hardcoded as part of being [CMIN] to make it teleport both sides, either dont specify a locomotor, use locomotor=statue or use the locomotor from the chrono legionairre.
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Old 07-13-2003, 01:12 PM   #3 (permalink)
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I tried deleting locomotor and putting the chrono's but no results. Also, what loconotor should I change? there are two of them.
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Old 07-13-2003, 02:06 PM   #4 (permalink)
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you are messing up the hardcode in w/c the [CMIN] uses..it is designed for that movement..and you'll just screw up your game..the [CMIN]'s locomotor is unique and therefore you must not messed with it..so that the Error won't mess with you..
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Old 07-13-2003, 03:25 PM   #5 (permalink)
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Quote:
Originally Posted by Xgamer
Teleporter=yes is a special tag. It must always be present in chronoshift-capable infantry, and as a special case in vehicles. If the vehicle with Teleporter=yes is told to dock with something, it will teleport there. For all else, it will drive.
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