logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213

Administrators:
DeeZire, Redemption

There are currently 32 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 01-20-2003, 06:40 AM   #1 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: UK
Posts: 281
Default Nuclear and Fallout Tackticks

Ok, well i have opend this thread for us to use as a question thread toyou lot about things we will need help in the mod.


1st: Does any one know what tag controls the tilting of tanks when a War Head hits near on on them? And how to control the tilting distance, as i want the tanks to be toppled or at least nearly on there side?

2nd: On a Super Weapon the animation of the Building ready to fire, and firing, Can those be changed with the building graphix? as i am thinking of making an artillery strke or somthing. And can you attach an animated building like that on a paradrop super weapon???
Hunt7s is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-20-2003, 06:46 AM   #2 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: UK
Posts: 459
Send a message via MSN to jimmy_jo
Default

1: u edit either the weapon or the projectile class of the thing thats going to fire at the tank u wish to topple, then set it with topple:true
as for the topple distance i dont think its possible

2: i have no idea :lol:
jimmy_jo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-20-2003, 06:50 AM   #3 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: UK
Posts: 281
Default

1:?? I tryed looking at the V3 and there wasnt realy any tople distance either, i think that it must be somthing to do with the damage= or somthing that controlls the distance of topple.
Hunt7s is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-20-2003, 06:53 AM   #4 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: UK
Posts: 459
Send a message via MSN to jimmy_jo
Default

as i said, i think thereisonly 1 distanced topple...
jimmy_jo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-20-2003, 09:18 AM   #5 (permalink)
Junior Member
 
Join Date: Dec 2002
Location: Indiana, USA
Posts: 18
Send a message via AIM to Lazy6pyro
Default

I believe its Rocker=yes. If you want a vehicle to flip, you need Rocker=yes and DirectRocker=yes.
I do not know about the distance, but look at the Grand Cannons weapon, projectile, and warhead. If any weapon would have a linger rocker distace, it would most likely be the Grand Cannon.
Lazy6pyro is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-20-2003, 09:26 AM   #6 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: UK
Posts: 459
Send a message via MSN to jimmy_jo
Default

yeah, hes right
jimmy_jo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-20-2003, 03:53 PM   #7 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Canada
Posts: 334
Send a message via MSN to Xgamer
Default

It is rocker=yes. The degree of rocking is controlled by the damage caused by the weapon, and the weight= value of a unit. In RA2 i've seen an ifv flip over.
Xgamer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-20-2003, 06:14 PM   #8 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

Do they explode when they flip?
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-20-2003, 07:42 PM   #9 (permalink)
Junior Member
 
Join Date: Dec 2002
Location: Indiana, USA
Posts: 18
Send a message via AIM to Lazy6pyro
Default

Yes.

Although I have not tested it, do you know if the tank flip will work with the nuke?
Lazy6pyro is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-20-2003, 08:09 PM   #10 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

As far as I know, the tank would actually get sucked in by the intake of 02 and then shattered by the shockwave from the actual explosion afterwards.

Or melted, I'll show you the Fallout Manual's section on thermonuclear blasts and after effects if you want me to.
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
AI & Nuclear Reactor morfeus281 Red Alert 2 & Yuri's Revenge Editing 6 09-07-2006 09:10 AM
New Nuclear Blast Effect The_Hunter Generals & Zero Hour Editing 3 03-14-2005 12:56 PM
My nuclear Missile DeeZeL Red Alert 2 & Yuri's Revenge Editing 22 07-30-2003 02:53 AM
New Unit: Oktober Nuclear Sub main_concept Generals & Zero Hour Editing 16 04-24-2003 10:47 AM
Nuclear fortress shane Red Alert 2 & Yuri's Revenge Editing 4 02-13-2003 09:12 AM


All times are GMT -4. The time now is 09:32 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.