Ok, well i have opend this thread for us to use as a question thread toyou lot about things we will need help in the mod.
1st: Does any one know what tag controls the tilting of tanks when a War Head hits near on on them? And how to control the tilting distance, as i want the tanks to be toppled or at least nearly on there side?
2nd: On a Super Weapon the animation of the Building ready to fire, and firing, Can those be changed with the building graphix? as i am thinking of making an artillery strke or somthing. And can you attach an animated building like that on a paradrop super weapon???
1: u edit either the weapon or the projectile class of the thing thats going to fire at the tank u wish to topple, then set it with topple:true
as for the topple distance i dont think its possible
1:?? I tryed looking at the V3 and there wasnt realy any tople distance either, i think that it must be somthing to do with the damage= or somthing that controlls the distance of topple.
I believe its Rocker=yes. If you want a vehicle to flip, you need Rocker=yes and DirectRocker=yes.
I do not know about the distance, but look at the Grand Cannons weapon, projectile, and warhead. If any weapon would have a linger rocker distace, it would most likely be the Grand Cannon.
It is rocker=yes. The degree of rocking is controlled by the damage caused by the weapon, and the weight= value of a unit. In RA2 i've seen an ifv flip over.