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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-16-2003, 02:05 PM   #1 (permalink)
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Join Date: Dec 2002
Location: USA
Posts: 70
Default Adding New Terrain Pieces...

Ok, I've now tried everything... My new road turns work in FinalSun but in TS they cause the game to have an internal error on the loading screen...

There's only 4 of them... they're named proadturn01.tem, proadturn02.tem, proadturn03.tem, and proadturn04.tem... they're all located in expand03.mix (which is where the guide told me to put them, but I also tried ecache04.mix and that didn't work either) and they're temperate ONLY.

This is the entry I put in temperat.ini:

Code:
; Paved road turns.
[TileSet0087]
SetName = Paved Road Turns
FileName = Proadturn
TilesInSet = 4
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
Also I put this line at the bottom of the [General] section in temperat.ini:

Code:
RoadTurns = 87
I haven't done anything else to any of the ini's... nothing to snow.ini or anything.... The road turns appear to work in FinalSun, I can see them and place them etc. but in TS it causes the game to fault on the loading screen... I never even get into the map. And, of course, it only does this on maps that contain road turns so I'm assuming they're the cause ...

If anyone has any ideas why this isn't working, please help... I can send you the road turns if you wish... so you can see if the bug is actually in the .tem files... but I'm afraid they're exclusive to TSR so you won't be able to put them in your mod or up for download anywhere...

Thanks for your time.
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Old 08-03-2003, 07:12 PM   #2 (permalink)
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Join Date: Dec 2002
Location: USA
Posts: 157
Default

Remove RoadTurns = 87 from the [General] section.
This should fix the problem.
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