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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
07-21-2003, 05:21 PM
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#11 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Indianapolis, Indiana, United States
Posts: 110
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Aye, in fact, since it has been such a casualty lately, I gave it hollow points. But I still might have to improve the armor a bit. It's just too weak.
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07-23-2003, 08:56 AM
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#12 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Russia, Moscow (Really)
Posts: 108
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You can make it anti inf only, but allow targeting on vehicles and buildings and make it open topped with 2 guys inside. You can use my LUAZ voxel.
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07-23-2003, 11:40 AM
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#13 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Indianapolis, Indiana, United States
Posts: 110
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Actually, lately I've really been considering using the LUAZ. But then I need a new cameo again. :lol:
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07-23-2003, 01:06 PM
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#14 (permalink)
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Senior Member
Join Date: May 2003
Location: USA
Posts: 367
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YOu know whats funny. the first idea you had is what I was gonna try to do. And even though people say it cant be done Im not gonna let that stop me. Im gonna get to working on it later tonight and let you know what happens
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07-24-2003, 03:41 AM
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#15 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Russia, Moscow (Really)
Posts: 108
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Again not sure of its freshness, but I have an idea how to reenable ChemMissile logic. You can use bio-reactor as an AuxBuilding, and when its full, the missile will be ready...
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07-24-2003, 11:38 AM
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#16 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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well..in real life, do you expect a humble scout jeep endure a tank round from a Light Tank? :lol: yeah, a scout jeep is designed to kill infantry..inflict a bit damage on light armor..and inflict almost no damage at all at medium and heavy armor..on buildings..wood should do at least well..concrete a bit..and steel fairly well..
2)In Red Alert 1, they were buildable..although it is an overused idea..why not? they are supposed to provide shelter and barrier against infantry rushes..
4) those Hollywood heroes are designed to help you in your mission and implement that they are the guys that are able to resist Yuri's Mind stuff..
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07-25-2003, 07:22 AM
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#17 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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the hollywood heroes does not differ much than tanya..so it wont be that nescessary..i mean..you can make them only resist yuris mind controling techniques but with less damage..(it wont be fair for the allies to have more than 1 hero)
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07-25-2003, 01:35 PM
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#18 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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just say..that Tanya was that "ImmuneToPsionics=no" in RA2..but now in YR, she is now "ImmuneToPsionics=yes" !!
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07-26-2003, 08:09 AM
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#19 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Russia, Moscow (Really)
Posts: 108
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You can make every side have 2 heroes - Allies: Tanya and 1 Holliwood guy (but anyway I dont like the idea of cinema actors as super warriors) Soviet: Boris and Volkov. Yuri: Yuri Yuri Yuri... You can make Yuri have a cyber dog. The shp is done by DE2K1
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07-26-2003, 09:24 AM
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#20 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Indianapolis, Indiana, United States
Posts: 110
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Well, I've updated the Heros, so be wary of finding them on a map, but they cannot be recruited in anyway and are resistant to mind control.
I'm thinking about replacing Iraq with Ukraine, which would have a special light tank unit, what should I do with the Desolator? As a purely anti-infantry weapon, he is redundant to the Soviets. His anti-armor abilities are minimal, ditto for his use against structures.
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