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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
07-21-2003, 09:47 PM
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#1 (permalink)
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Member
Join Date: Jul 2003
Location: Toronto. Ontario. CANADA.
Posts: 71
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Some Editing Questions:Airbursts,modesmd,superweaps...
First off, question #1: Is there any way to have airbursts and airburst weapons work in RA2 and YR? if only airbursts work, then why don't shrapnel weapons work with airbursts as well?
Question #2: Where do i find modesmd.ini in the mixes(to add new superweap)?
Question #3:Is it possible to add new "types" of superweapons that have the same function of say, the "multimissle" type but can be made into new weapons(instead of what happens when you add just a new "action", the building that fires the "multimissle" type fires the same weapon as the other one and goes invisible)?
Thanks everybody. :lol:
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07-21-2003, 10:03 PM
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#2 (permalink)
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Senior Member
Join Date: May 2003
Location: USA
Posts: 231
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Wrong thread, sorry.
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07-22-2003, 04:09 AM
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#3 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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1. Yes that's possible, Laotze did it with his Zeus Tank
2. I tought it was ra2.mix>local.mix
3.Got to the tread my research on superweapons
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07-22-2003, 08:24 AM
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#4 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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1) Click on the "Editing Encyclopedia" in the left pane of this page, find airburst there in Ra2/YR rules ini guide.
2) I think u got "modesmd" from my Ion Cannon code. There's nothing named "Modesmd.ini" file in YR, i just mentioned the game modes ini files ,eg. mpbattlemd.ini, mpnavalmd.ini etc. files by "modesmd".
3) I think u want to clone nuke, its a common problem having silo invisible while adding the same type=MultiMissile but adding different "action=" for it. Or u want a completely new "Type=" ?? its only possible with fake SWs.
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07-22-2003, 04:47 PM
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#5 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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2) In case you wanna extract it anyway, the mpmodesmd.ini is in ra2md.mix --> localmd.mix
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07-22-2003, 05:52 PM
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#6 (permalink)
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Member
Join Date: Jul 2003
Location: Toronto. Ontario. CANADA.
Posts: 71
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Thanks everyone!
And psycho, not only does it become invisible, it fires the same weapontype.
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07-22-2003, 11:46 PM
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#7 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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U can't fire a new weapon type by a nuke silo. Nuke weapon is hardcoded.
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07-23-2003, 02:20 PM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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i love hardcoded stuff :dead: 
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07-24-2003, 03:53 AM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Russia, Moscow (Really)
Posts: 108
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i love and hate it at the same time... hope ppl understand me...
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07-25-2003, 07:17 AM
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#10 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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Quote:
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Originally Posted by xcomet
i love hardcoded stuff :dead: 
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and that will be because?
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