logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210

Administrators:
DeeZire, Redemption

There are currently 130 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 07-24-2003, 06:14 PM   #1 (permalink)
Junior Member
 
Join Date: Jul 2003
Location: Philippines
Posts: 20
Send a message via ICQ to JONSKATE Send a message via MSN to JONSKATE Send a message via Yahoo to JONSKATE
Default Can AnyOne Help Me Pls?

I Need Help About or should I say Tutorial About "ROCKETS" How can I Make A new Rocket Like V3Rockets, DredMissile,CruiseMissile etc...and how to code it in RULES And ART? plssss... Help Me..... :cry:
JONSKATE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-24-2003, 06:40 PM   #2 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 1,858
Send a message via ICQ to Kravvitz Send a message via AIM to Kravvitz Send a message via MSN to Kravvitz Send a message via Yahoo to Kravvitz
Default

I am sorry to inform you that you can't. Those rocket types are hard-coded and you can't add more like those.
Kravvitz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2003, 02:58 AM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default

You can make an other warhead for the same missile though. Ad your WH to the elite warhead in the general section and your rocket will look different, but you can make a completely new missile, coz you can only add 1 missile image per entry and there are only 3 entry's: V3, CruiseMissile and DreadMissile
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2003, 07:06 AM   #4 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
Send a message via ICQ to DeeZeL Send a message via MSN to DeeZeL
Default

All the missile types are hardcoded..sorry man and deeda, nice new avatar .
DeeZeL is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2003, 09:05 AM   #5 (permalink)
Junior Member
 
Join Date: Jul 2003
Location: Philippines
Posts: 20
Send a message via ICQ to JONSKATE Send a message via MSN to JONSKATE Send a message via Yahoo to JONSKATE
Default thanx guys!!!

thanx guys but can you please send me a sample code for it?
JONSKATE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2003, 12:17 PM   #6 (permalink)
Junior Member
 
Join Date: Jul 2003
Location: Philippines
Posts: 20
Send a message via ICQ to JONSKATE Send a message via MSN to JONSKATE Send a message via Yahoo to JONSKATE
Default

Just Another Question Guys.... How Can i Make an AI Build an Aircraft? they build helipad but not aircraft!
JONSKATE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2003, 01:26 PM   #7 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

first..how the AI can build a specific unit without the factory prerequisite? and of course..in order for the AI to use planes, create a script that the AI will use..whatever mission you want to give them..so, the AI will build specific factory for a specific unit that will be used for that mission..it already coded in the RA2 AI.ini file that to use Harriers and Kirovs..since their factory prerequisites are specified in the RA2 Rules.ini file..
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2003, 04:03 PM   #8 (permalink)
Junior Member
 
Join Date: Jul 2003
Location: Philippines
Posts: 20
Send a message via ICQ to JONSKATE Send a message via MSN to JONSKATE Send a message via Yahoo to JONSKATE
Default

thanx xcomet! Cant it be also done in multiplayer game? not a mission game.
JONSKATE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2003, 06:43 PM   #9 (permalink)
Member
 
Join Date: Mar 2003
Location: Clemmons, NC
Posts: 58
Send a message via ICQ to Rodman49 Send a message via AIM to Rodman49 Send a message via MSN to Rodman49 Send a message via Yahoo to Rodman49
Default

Map scripts could probably do it I would think . . .

BTW where in the 'Pines do you live?
Rodman49 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-26-2003, 12:44 PM   #10 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

yes..the one i said can be implemented in the Multiplayer..

if you don't mind where in the 7,107 beautiful islands do you live? i was born there but we moved and i was an officer in aircraft carrier..that has been doing reconnaisance missions..we always fly, watch and monitor..the F18 is the best recon plane i've ever seen and if we are tainted with SAMs..we just shoot that fire and keep the nose moving..
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:58 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.