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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-01-2003, 10:08 AM   #21 (permalink)
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Quote:
Originally Posted by Deadalus
You'll encounter the following problems:
Like renegade said the Radar and pause menu will be in the old style (Depending on your house Allied,Soviet or Yuri)
ummm..i think i am the one who brought this point *rolls eyes*
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Old 08-02-2003, 03:37 PM   #22 (permalink)
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Indeed you are...

Sephectja, you played TD? Cool...
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Old 08-03-2003, 04:05 PM   #23 (permalink)
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me 2 as u know..but it was an old one .
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Old 08-04-2003, 04:11 AM   #24 (permalink)
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Sorry DeeZel
And I'm willing to let the short game fall for an other side
My side, the CRA is working good enough for me
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Old 08-04-2003, 11:36 AM   #25 (permalink)
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Your new side will not work with the AI...the comp won't deploy the news MCV...
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Old 08-06-2003, 04:12 AM   #26 (permalink)
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What are you talking about. My MCV deploys, also when its owner is an AI. And the AI builds all buildings
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Old 08-06-2003, 06:05 AM   #27 (permalink)
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Very strange...but still, prepare for a hundred bugreports of innocent users saying "every time I chose CRA the game crashing it says Internal Er0r" (and yes, those mistakes are intended)...
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Old 08-10-2003, 04:28 PM   #28 (permalink)
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My original idea was an extra mode named "If you can't beat 'em, join 'em".

You'd get just your own side's MCV and when that's deployed you could build the 3d house Power Plant and your own houses.

This'd also prevent the new side to be the most boring, 'cause you'd have the units of 2 sides.
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