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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-02-2003, 05:09 PM   #11 (permalink)
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Quote:
Originally Posted by Nick_Perrin
It's definitely good, but i think its a pretty useless amount of work.(108 frames?!) If someone use the original buildup but gave it more frames i would like that, beacause i like how the prism tower's prisms fold up in the original. This one isn't really anything special, except that it looks professional and has a lot of frames.
The original one can only be lengthened by remodeleling the whole structure in a program like 3DS Max. This was the approach spiderman-2099 took when he was doing the gap generator.

Quote:
Originally Posted by CannisRabidus
Are you making buildups take twice as long? Because my my calculations, leaving buildup time alone, you're only going to see every other frame in the game.
108 frames is a little much. Going at an average 15 fps, it would take 7 something seconds to buildup. In the heat of a battle, you'd want the building's animation to be fairly short so you can get it out quickly.

I'm going to try downsizing, removing a few of the lifting frames. Downsizing is so hard! :cry:

Quote:
Originally Posted by xcomet
THAT WAS BLOODY BRILLIANT ARTWORK!! Westwood just neglected the chance to improve their artwork..
lol, not really artwork. More like skill with cut and paste
I didn't know that using the active animation in the buildup as the head portion was lifting would have such a cool effect.
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Old 08-02-2003, 05:37 PM   #12 (permalink)
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the build-up is much better compared the ones in RA2 and YR..will it go for download? 'coz i'm hoping for one..
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Old 08-03-2003, 12:41 AM   #13 (permalink)
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Quote:
Originally Posted by Xgamer
Quote:
Originally Posted by CannisRabidus
Are you making buildups take twice as long? Because my my calculations, leaving buildup time alone, you're only going to see every other frame in the game.
108 frames is a little much. Going at an average 15 fps, it would take 7 something seconds to buildup. In the heat of a battle, you'd want the building's animation to be fairly short so you can get it out quickly.

I'm going to try downsizing, removing a few of the lifting frames. Downsizing is so hard! :cry:
Exactly, buildup time is a constant (you can set it), its default is 3.6 seconds. At 15 FPS that would work out to 54 frames, which is why I said the game would probably skip every other frame of your anim...
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Old 08-03-2003, 02:37 AM   #14 (permalink)
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very nice anim its a shame that the gap genorator turning never came in as i always liked that as jsut that gap genrator it was a bit of an eye sore it jsut sitting there are leas the prism towers spum around
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