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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
07-01-2004, 01:27 PM
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#101 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 343
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Why, what is PPM doing that greatly violates the EULA? Just looking through it in a hex editor or running a decompiler over it in the privacy of your own home on your PC isn't likely to get that kind of attention, though posting a recompileable asm file might.
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07-02-2004, 08:18 AM
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#102 (permalink)
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Member
Join Date: Feb 2003
Location: Newcastle, UK
Posts: 80
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As i understand it it IS legal to dissasemble and modify the EXE files for the purposes of education or your own personal use. However distributing the modified EXE or instructions on how to modify the EXE is illegal. This is why I couldn't release the Chrono Prison for my YR mod as it would mean distributing the game EXE that i'd modified. I have a Chrono Prison in my YR mod, but its more a vehicle Legionnaire. The one I couldn't release or release instructions on for legal reasons did actually capture enemy units as it was supposed to, although I didn't get it quite perfect you'd get evil crashiness exception errors every now and then either whenusing the unit or just at random. Not all the time, just on random occasions.
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07-02-2004, 09:53 AM
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#103 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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...:rockbrow:
Sorry that I'm suspicious, but...there've been many people saying they have or could have modified the exe, yet we never saw proof....
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07-02-2004, 11:34 AM
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#104 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 343
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You could produce a byte compare patch using a patch creation program. Such a patch has no resemblance to anything of WW's and is used at the clients own discretion and risk. Easy stuff.
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07-05-2004, 07:05 AM
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#105 (permalink)
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Member
Join Date: Feb 2003
Location: Newcastle, UK
Posts: 80
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Quote:
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Originally Posted by Renegade
...:rockbrow:
Sorry that I'm suspicious, but...there've been many people saying they have or could have modified the exe, yet we never saw proof....
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Believe me or don't. Doesn't matter to me either way and it doesn't change the facts. Point is i'm not going to go and post up details of what i did or a hacked exe to prove a point and risk getting sued for it because a few people are skeptical.
As for the patch, yeah that would be one way of doing it and i could prolly do it again but i'd have to start from scratch again as i deleted the modified exe when i found out i couldn't release it and i weren't really bothered about personal use plus as i said it wasn't perfect and unless something is i dont release it.
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07-05-2004, 09:30 AM
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#106 (permalink)
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Member
Join Date: Dec 2002
Posts: 90
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Quote:
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Originally Posted by Renegade
...:rockbrow:
Sorry that I'm suspicious, but...there've been many people saying they have or could have modified the exe, yet we never saw proof....
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If you want proof, you can download my RA2 User Patch: http://xccu.sourceforge.net/utilitie...User_Patch.zip
Removes the exit, change resolution and other confirmations (and maybe copy protection too).
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07-05-2004, 01:01 PM
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#107 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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That's not what he said he did.
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07-05-2004, 02:42 PM
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#108 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 343
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True, but XTF is demonstrating that you don't get into trouble for playing around with this sort of thing. Acid could easily post details of how he modified the .exe file, I myself have posted numerous times on various forums on how you might use a resource editor to decompile part of the .exe and then modify it to introduce the third side campaign button. I've also posted on how it is possible to disassemble the .exe file to an asm file (essentially assembly level source code), introduce assembly hacks into that and then reassemble to the exe file again (not that this is exactly easy to pull off). There aren't really any other ways he could have done it to my knowledge (maybe hex editing, but that is probably more difficult than assembly hacking), so he really wouldn't be telling us anything that hadn't already been brought up, he'd just be telling us for instance what the nature of his assembly hacks were and would confirm that he had made a viable asm file that could be recompiled.
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07-05-2004, 03:45 PM
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#109 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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I know that all this has been discussed. That is exactly what I'm saying. EXE and TLB-hacking has been discussed thousands of times, yet what Olaf posted is most I've seen 'till now. Everything else was just "I could do it easily" or "I've already done it" or "I'm gonna do it soon"...and then the thread died, and the people were never seen again.
I don't say it can't be done. All I'm saying is that he claims to have done it, yet mysteriously has no proof. That's like me saying I really glow red and fly, but unfortunately my digi-cam is broken atm.
Plus, I actually highly doubt that somebody would do all the work (as you said, it's not that easy) to hack in a working chrono prison, and then just delete the exe. No way.
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07-05-2004, 04:40 PM
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#110 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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I believe that a perfectionist might do it and then delete it.
XTF, I was wondering why you never made a patch for YR?
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