logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,884

Administrators:
DeeZire, Redemption

There are currently 20 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 08-10-2003, 11:20 AM   #41 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
Send a message via MSN to MMk4C01
Default

well ur right there would be lots of problems but, things can be figured out ..it takes time and peeps

BUT...lookling ahead and dreaming
1. obieusly got to include some stuff from other cnc's
blosom trees, ra1 spy(can find out what enemys doing),laser fence
2. also alot more stuff for sw's-more posibilities
n more missiles
misl1type=
misl2type= etc.
3. but we must not make somethnig that can be used as "cheat"for the community...(a way around everything)
but a new way for more oppertunity in editing
MMk4C01 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-10-2003, 11:34 AM   #42 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Earth
Posts: 343
Default

Forget about getting things from RA1, the engine is too different and would require heavy additions of code. TS stuff is mroe likely as you could look at coding in the TS exe and attempt to port some stuff. First just worry about getting the exe disassembled, altered in a simple testable way and then reassembled so that it works.
Blade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-10-2003, 11:40 AM   #43 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

more TS..mmm..can Spy Plane SW be possible? Blade for RA2 only?..thanx!!
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-10-2003, 12:00 PM   #44 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
Send a message via MSN to MMk4C01
Default

hmmm maybe your right, well just look at ts for the moment
if we figure out this stuff we can look farther later
spy plane sw doesn't work in ra2
u can use para drop plane with lots of sight
MMk4C01 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2003, 07:17 AM   #45 (permalink)
Senior Member
 
Join Date: May 2003
Location: Oulu, Finland
Posts: 418
Send a message via ICQ to SeaMan Send a message via AIM to SeaMan Send a message via Yahoo to SeaMan
Default

Spy Sat can be implented in TS by using Hunter-Seeker logic.

Things I would like to see in TS:
-Cyborgs go berzerk when badly damaged and recover when health is back up
-Working Charge anims for Firestorm Generator,Missile Silo
-Enable third damage stage for buildings
-Recoil animation for SHP turrets
-Remove hardcoding for GAPLUG foundation and Wall Cost=
-Restore Category= AirTransport. This is a must if you want buildable Orca Transport and Dropship to to work without any bugs.
-Weapon with AttachedParticleSystem= should acknowledge Burst=. This is needed to get Devil's Tongue and Mammoth Mk.II weapons to work as intended (dual flame throwers and railguns).
-Make Hunter-Seeker target civilians too but not when player has the Threat Rating Node. Code is available in TS version 1.08 and below
-Enable ingame zoom feature
SeaMan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-11-2003, 10:25 AM   #46 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
Send a message via MSN to MMk4C01
Default

hmm those would be good
we don't have any one screeming i want the decompiler job yet
MMk4C01 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2003, 07:59 PM   #47 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 157
Default

Quote:
Originally Posted by Blade
Forget about getting things from RA1, the engine is too different and would require heavy additions of code. TS stuff is mroe likely as you could look at coding in the TS exe and attempt to port some stuff. First just worry about getting the exe disassembled, altered in a simple testable way and then reassembled so that it works.
The first thing is to disassenble then reassemble the exe so you know it can work. Then make you first test.
DJBREIT is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2003, 08:23 PM   #48 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 1,858
Send a message via ICQ to Kravvitz Send a message via AIM to Kravvitz Send a message via MSN to Kravvitz Send a message via Yahoo to Kravvitz
Default

Quote:
Originally Posted by DJBREIT
Quote:
Originally Posted by Blade
Forget about getting things from RA1, the engine is too different and would require heavy additions of code. TS stuff is mroe likely as you could look at coding in the TS exe and attempt to port some stuff. First just worry about getting the exe disassembled, altered in a simple testable way and then reassembled so that it works.
The first thing is to disassenble then reassemble the exe so you know it can work. Then make you first test.
yes, but no one has volunteered to disassemble it.

I can't program well enough to, I don't have the utilities, and it my computer is probably way too slow for something like that.
Kravvitz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2003, 08:25 PM   #49 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
Send a message via MSN to MMk4C01
Default

yeah but nobodys enlisting for taking it apart :/
MMk4C01 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2003, 08:31 PM   #50 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: In a fox hole
Posts: 465
Send a message via MSN to MMk4C01
Default

oops we posted at same time :/
MMk4C01 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
gamemd.exe hacked - new country added! pd Red Alert 2 & Yuri's Revenge Editing 163 06-07-2006 12:04 PM
gamemd.exe hacked - thread 2! Marshall7a Red Alert 2 & Yuri's Revenge Editing 8 01-23-2005 07:01 PM
An Act of War..... the game!? EvilViking Generals & Zero Hour Editing 14 08-21-2004 10:01 PM
something looks like hacked coolfile Generals & Zero Hour Editing 3 08-17-2004 10:17 PM
Generals 1,7 hacked The_Blind_One Generals & Zero Hour Editing 16 01-03-2004 02:19 AM


All times are GMT -4. The time now is 12:22 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.