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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-24-2002, 08:07 AM   #21 (permalink)
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Quote:
Originally Posted by CannisRabidus
It is DeeZire's tutorial, perhaps he is the one to ask :tard:
He is away for 2 weeks..
http://online.deezire.net/modules.ph...iewtopic&t=154
 
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Old 12-25-2002, 05:20 PM   #22 (permalink)
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Im stilll lurking

Nice touch SeaMan, never thought of that!

Hyperjag, could you attach a ZIP containing all those tutorials as I may not be able to restore them from the old forum and Id like to put them back up here

Thanx guys!
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Old 12-28-2002, 01:20 PM   #23 (permalink)
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The reasons that the disguisable mirage tank was not included in the final release were: 1) The AI couldn't utilise it without further coding. 2) The mirage tank disguise was always randomly selected every time it stopped moving - it didn't retain the chosen disguise. The creators decided that the additional coding necessary to make this work wasn't worth the time and effort for the final effect.


I think it's a great enhancement! However, I can't get the mirage tank to disguise as an ore mine - I just get the ø symbol.
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Old 12-28-2002, 03:45 PM   #24 (permalink)
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I tried to get the Mirage Tank to disguise as an Ore Mine too and I think thats another reason why they dropped the original concept. Its a question of palet problems, the Ore mines use a different one to other terrain objects so it screws the disguise logic up. Maybe SeaMan could come up with somthing on this, the closest I got was by editing the Ore Mine images so they shared the palette that trees do, but I always got some kind of visual corruption.
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Old 12-28-2002, 04:22 PM   #25 (permalink)
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HyperJag3,

I would like to have the tutorials sent to me

ra2moddepot@yahoo.com
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Old 12-28-2002, 05:16 PM   #26 (permalink)
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That really is too bad, this feature is great, i would have loved to see someone bring a bunch of GGIs to destroy a platoon of mirages that had been disguised as Tank destroyers
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