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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Tiberian Alert, units and buildings descriptions

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-02-2003, 03:57 PM   #1 (permalink)
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Default Tiberian Alert, units and buildings descriptions

This is a TC, which takes you deep into the tiberium saga, and it features:
1.All new structures and units, none of the TS converted stuff, basing on prerelease concepts for TS/FS, FMVs, and some made up units and concepts, I can asure you all that you'll see some of the best gfx ever seen in any mod before
2.All new storyline, carries on from FS, taking you into a depp complicated storyline, with a never seen before plot
3.Two campaigns, one for the GDI and one for the NOD, where the NOD and GSI forces will face each other, along with all the OTHER sides, according to the storyline
4.New never seen before cameo styles
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Currently the mod team consists of two members, me "Spider-man_2099" and "Comrade Jerkov", the mod is actually progresing well since we satrted on it, but any help is welcome, we specially need voxelers and shpers, preferabley talented , if you want to join us, or help us with a few, units/anims, or any other sort of help you can E-Mail:
me: spideyman_2099@hotmail.com
CJ: comrade_jerkov@hotmail.com
and please attach a sample of your work, so we can see what to expect from you, and make sure the subject has TA or Tiberian ALert in it or else it will be deleted as spam
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Here final/pre-final verions of buildings and units will be posted, so you can all enjoy looking at them and see how much work we're putting in this, and our team hopes that you even like it
we'll try as much as possible to post in this topic regularly, so you can comment and suggest improvments to make the mod a better all around experience for all of us, and rest asured that all comments will be taken into consideration, as long as it's not spam
though, if you want to participate more, and see more regular updates, please vixt our forums here: http://forum.cncguild.net/phpbb/index.php?c=11
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GDI ORCA PAD:
-------------------
Commander, this is structure is vital for all of your airforce survival, this is also where they will land to be reloaded with ammo, and repaired by our highly trained mechanics.
The structure allows you to build four orcas in totall, fighters or bombers, it will supply them with enough ammo and maintainence as long as it's powered fully
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Old 08-02-2003, 05:12 PM   #2 (permalink)
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Ill offer my help as soon as I can get my max to be in 3ds format. cause Im more of a 3d modelar then a vxl maker. so once i get stuff converted to 3ds Ill give you samples of my work.
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Old 08-02-2003, 05:15 PM   #3 (permalink)
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hmm.. I think I might join. You know what I can do.
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Old 08-03-2003, 08:17 AM   #4 (permalink)
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x gamer, you'r always welcome you know, and actually it would be great if you can join us, if you do, first beta will have the anims and buildups, only thing stopping me from doing them is the fact that I can't do snow versions for structures
also, I want to clarify some more stuff here:
first, the current team members, the confirmed ones at least
CJ: ini, site maintanancs, infantry, storyline
spidey: pretty much everything, uless we find someone to do good voxels for us
smiffgig: concepts, balancing
------------------------------------
so as you can see we're a small team, we desperately need a voxeler, and someone who can do snow verions for buildings, though other talents are welcome too

anyway, this isn't a looking for help thread, more like how do you like where this mod is going, so here's another building
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GDI POWERPLANT:
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Commander, this is the second most vital structure in your base, after you have deployed your MCV, you'll have access to this structure, and this structure only, which supplies you with the efficient power to continue with your base construction, our scientists have been working alot on this facility since the last war, and have reached to this version which proved to be the best power plant ever to be built, and if you need to even increase your power plant's supply, you can simply upgrade it with up to THREE upgrade turbines, which allows you to reach optimum power supply per power plant
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Old 08-03-2003, 10:16 AM   #5 (permalink)
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Well, I can't offer much in the way of support, being almost always busy with my own project, but I really like where the MOD is going. That's really cool.
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Old 08-03-2003, 10:33 AM   #6 (permalink)
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does look good
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Old 08-04-2003, 04:25 AM   #7 (permalink)
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I'd help you if i wasn't building my own mod and wasn't a bad artist, but succes anyway
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Old 08-04-2003, 05:05 AM   #8 (permalink)
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Maybe you would like this as a nod pp?
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Old 08-04-2003, 05:08 AM   #9 (permalink)
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sorry 4 2posting, but....

...I was making a mod like yours and I have a big collection of voxels for both GDI and Nod. Some of them are totally made by me, some of them are just modified... do u want 'em?
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Old 08-04-2003, 06:50 AM   #10 (permalink)
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YES, sure, we need voxels, and if you want to join our team you're welcome, I've seen some of your work and it's excellent, I added you on msnm, I hope you're online anytime soon
here's another building
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GDI Service Depot:
------------------
This structure has seen alot of changes since the last war, it now has two mech arms instead of one, insuring faster, more efficient repair for all your vehicles and mech units, it is also essiential for the building of a new MCV for expansion purposes, without this structure, all your vehicles have no chance of getting reused commander, make sure you have atleast one in your base
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