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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-22-2003, 04:05 PM   #1 (permalink)
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Join Date: Jan 2003
Location: USA
Posts: 20
Default help with amphibious units....

i am making a map with some amphibious versions of tanks. however, the yuri gattling tank and the yuri slave miner will not work. i will post the code for both not working units and one working unit. they can be built but will not go on the water. otherwise, they are fully functional.

;amphibious slave miner
[SMINW]
ROT=5
Cost=2500
Name=Slave Miner
Size=3
Armor=medium
Image=SMIN
Owner=YuriCountry
Sight=4
Speed=4
Crewed=no
Points=55
Turret=yes
UIName=Name:SMIN
Weight=3.5
Crusher=yes
Nominal=yes
Primary=20mmRapid
Soylent=1800
Storage=20
Category=Support
DieSound=GenVehicleDie
Enslaves=SLAV
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MaxDebris=6
MoveSound=SlaveMinerMoveStart
Speedtype=Amphibious
TechLevel=1
ToProtect=yes
Trainable=yes
VoiceMove=SlaveMinerMove
Bunkerable=no
CrushSound=TankCrush
StupidHunt=yes
Unsellable=yes
Accelerates=false
CrateGoodie=yes
DebrisTypes=TIRE
DeploySound=SlaveMinerDeploy
DeploysInto=YAREFNW
SelfHealing=yes
ThreatPosed=0
VoiceAttack=SlaveMinerAttackCommand
VoiceDeploy=SlaveMinerDeployVoice
VoiceSelect=SlaveMinerSelect
DeployFacing=0
ElitePrimary=20mmRapidE
MovementZone=AmphibiousDestroyer
Parasiteable=no
Prerequisite=YAWEAP,YAYARD
SlavesNumber=6
VoiceHarvest=SlaveMinerHarvest
ZFudgeBridge=7
ZFudgeColumn=9
ZFudgeTunnel=14
ImmuneToVeins=yes
DebrisMaximums=4
SlaveRegenRate=450
OpportunityFire=yes
SlaveReloadRate=25
ImmuneToPsionics=yes
ResourceGatherer=yes
ImmuneToRadiation=yes
OmniCrushResistant=yes
ResourceDestination=yes
DeaccelerationFactor=.2
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatAvoidanceCoefficient=.65
AllowedToStartInMultiplayer=no

;amphibious gattling tank
[YTNKW]
ROT=10
Cost=1200
Name=Gattling Tank
Size=3
Armor=light
Image=YTNK
Owner=YuriCountry
Sight=10
Speed=6
Points=25
RateUp=1
Stage1=200
Stage2=400
Stage3=600
Turret=yes
UIName=Name:GattTank
Weight=3.5
Crusher=no
Primary=AGGattling
Soylent=600
Weapon1=AGGattling
Weapon2=AAGattling
Weapon3=AGGattling2
Weapon4=AAGattling2
Weapon5=AGGattling3
Weapon6=AAGattling3
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
RateDown=50
Strength=250
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=FlakTrackMoveStart
Secondary=AAGattling
Speedtype=Amphibious
TechLevel=4
VoiceMove=GattlingTankMove
CrushSound=TankCrush
IsGattling=yes
Accelerates=false
CrateGoodie=no
EliteStage1=100
EliteStage2=200
EliteStage3=300
ThreatPosed=40
TurretCount=1
VoiceAttack=GattlingTankAttackCommand
VoiceSelect=GattlingTankSelect
WeaponCount=6
ElitePrimary=AGGattlingE
EliteWeapon1=AGGattlingE
EliteWeapon2=AAGattlingE
EliteWeapon3=AGGattling2E
EliteWeapon4=AAGattling2E
EliteWeapon5=AGGattling3E
EliteWeapon6=AAGattling3E
MovementZone=AmphibiousDestroyer
Prerequisite=YAWEAP,YAYARD
WeaponStages=3
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=AAGattlingE
OpportunityFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

;amphibious prism tank
[SREFA]
ROT=5
Cost=2400
Name=Prism Tank
Size=3
Armor=light
Image=SREF
Naval=no
Owner=British,French,Germans,Americans,Alliance
Sight=8
Speed=4
Points=50
Turret=yes
UIName=Name:SREF
Weight=3.5
Crusher=yes
Weapon1=Comet
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
Strength=150
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Maxdebris=3
MoveSound=PrismTankMoveStart
SpeedType=Amphibious
TechLevel=8
VoiceMove=GenAllVehicleMove
Accelerates=false
CrateGoodie=yes
ThreatPosed=40
TurretCount=4
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
WeaponCount=1
EliteWeapon1=SuperComet
MovementZone=AmphibiousCrusher
Prerequisite=GAWEAP,GATECH,GAYARD
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
IsChargeTurret=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageSmokeOffset=100, 100, 275
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no

any help is appreciated; thanks in advance.
the map will be launched on RA2WH when completed, in case anyone wanted to know.
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Old 01-22-2003, 04:29 PM   #2 (permalink)
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Posts: 267
Default

You know, you can also make those jumpjet units with the hover height(I believe they are alterable) of like... 1?
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Old 01-22-2003, 04:37 PM   #3 (permalink)
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not a bad idea...ill look into that. thanks.
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