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Senior Member
Join Date: Jan 2003
Location: USA
Posts: 267
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The Garrisonable Barracks and issues
The idea behind it is it builds infantry and acts like a defensive structure for the human wave tactics of China. The problem is that everytime I build it, it sells and a civilian pops out, I commented the build stuff out but it still doesn't work, can anyone help me?
I'm now using he unsellable code line to see if it actually works...
The RULES.INI
; Chinese Barracks
[NAHAND2]
UIName=Name:NAHAND2
Name=Chinese Barracks
Image=NAHAND
BuildCat=Tech
Prerequisite=POWER,NACNST
Strength=500
Armor=steel
TechLevel=-1;2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
Points=30
Power=-10
;;Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DB RIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7S M,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
;;NODBarracks=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys, BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
;CanBeOccupied=yes
BaseNormal=yes
CanBeOccupied=Yes
MaxNumberOccupants=10
Primary=AlliedOccupyW
Secondary=SovietOccupyW
The ART.INI
;///////CHINESE
[NAHAND]
Remapable=yes
Normalized=yes
Cameo=HANDICON
Foundation=2x2
Buildup=NAHANDMK
Height=9
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
CanHideThings=true
CanBeHidden=false
OccupyHeight=4
AddOccupy1=-3,-3
RemoveOccupy1=-2,-1
RemoveOccupy2=-1,-2
DamageFireOffset0=-8,-7
DamageFireOffset1=17,40
;DamageFireOffset0=50,56
MuzzleFlash0=-11,42 ; these are pixel offsets for muzzle flashes from center of base
MuzzleFlash1=-73,12
MuzzleFlash2=-8,-47
MuzzleFlash3=75,15
MuzzleFlash4=34,3
MuzzleFlash5=59,-77
MuzzleFlash6=-50,-50
MuzzleFlash7=33,5
MuzzleFlash8=0,90
MuzzleFlash9=-42,62
;OccupyHeight=6
;AddOccupy1=-3,-5
;AddOccupy2=-4,-5
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