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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
01-23-2003, 05:07 AM
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#1 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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AI is addicted to several tanks - help!
Hi there, I've got a problem...
I'm modding YR, and everything went fine 'till now; but yesterday I added five new tanks for Yuri, and now strange things happen: The AI builds this tanks again and again and again - nothing else, and it never stops...also, it builds them regardless of what it is, Soviet, Allied or Yuri. It just builds them!
Does anybody have an idea how to stop this? (would an aimd.ini-script help, for example?) What does cause this? Please help me!
Thanks for your time...
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01-23-2003, 05:13 AM
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#2 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 459
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aaah...i had the same problem once, the allied only ever built GGI and soviets only built flak troopers, im not sure how to fix it tho, im just saying i hada similar problem
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01-23-2003, 05:06 PM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: BFE
Posts: 320
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...sigh... You noobs are pathetic. You never bother to do any research on the problem first...
If you go past 100 in the lists, the AI will go crazy and we don't know why. Rework your lists so civilian units are last in the list. Just one question, how many infantry did you freakin' add?
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01-24-2003, 03:43 AM
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#4 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 459
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like 2 lol
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01-24-2003, 03:51 AM
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#5 (permalink)
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Junior Member
Join Date: Jan 2003
Location: Norway
Posts: 16
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AI obsessed
It happened to me once too. I included the seals; damn its hard to get 50 seals and two snipers!!! (my tanks had been destroyed, and i had to use infantry to take them!!! Only way was to use enginers and build a turrret besides the captured building)
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01-24-2003, 06:16 AM
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#6 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Quote:
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Originally Posted by Master_Fenring
...sigh... You noobs are pathetic. You never bother to do any research on the problem first...
If you go past 100 in the lists, the AI will go crazy and we don't know why. Rework your lists so civilian units are last in the list. Just one question, how many infantry did you freakin' add?
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Hmm...interesting...I actually did hit the 100 recently...will the AI build everything before 100 as normal, even if the civil cars are past it?
btw, I've added 14 infantries so far...
Thank you very much for that hint...
P.S.: I didn't research on this because the units itself were fine...I just couldn't explain wtf was going on, and I'd never guessed such a..."strange" solution...
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01-24-2003, 06:20 AM
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#7 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 459
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yes, as they cant build civilian units, so they wont go all crazy
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01-24-2003, 06:22 AM
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#8 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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thanx, all of you...seems like you saved my mod... 
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01-24-2003, 09:25 PM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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I think the limit is 102 or 103
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02-12-2003, 03:23 PM
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#10 (permalink)
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Member
Join Date: Feb 2003
Location: BFE Missouri
Posts: 91
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Is this 100 limit for all units (vehicles + inf + air + ect.) or is the limit merely inf. and the other categories have there own limits.
Yes I am a new guy.
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