logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,887

Administrators:
DeeZire, Redemption

There are currently 27 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 08-20-2003, 06:37 PM   #11 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 756
Default Re: Animations List Clean up

Quote:
Originally Posted by VashtheStampede
Quote:
Originally Posted by ziggy78
I want to get rid of some of the obsolete entries in the animations list, i need to know if the ones that say OLD_## i can get rid of?? are there any others that arent obvious that i can also get rid of.
Well, as far as I have seen, you can do that. Unless you intend to make your mod SP compatible, I wouldn't worry. I did it and my mod is fine.
Sure, as long as you stay away from any map that includes a 'play animation' trigger, no problem will be noticed.
CannisRabidus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-20-2003, 06:47 PM   #12 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: USA
Posts: 241
Send a message via AIM to ziggy78 Send a message via MSN to ziggy78 Send a message via Yahoo to ziggy78
Default Organize

I have actually thought about it, Im not going to delete things just clean up the list it self. Like put all the Allied stuff together and so on.
ziggy78 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-20-2003, 08:17 PM   #13 (permalink)
Senior Member
 
Join Date: Jul 2003
Posts: 328
Send a message via ICQ to VashtheStampede Send a message via AIM to VashtheStampede Send a message via MSN to VashtheStampede Send a message via Yahoo to VashtheStampede
Default Re: Animations List Clean up

Quote:
Originally Posted by CannisRabidus
Sure, as long as you stay away from any map that includes a 'play animation' trigger, no problem will be noticed.
My mod is meant for multiplayer only. It's not SP compatible.
VashtheStampede is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-20-2003, 09:55 PM   #14 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 756
Default

Who's talking about single-player? Anim triggers can be used on any map, including multiplayer. But hey, stay away from the really good maps like RVMECH and Wildefire maps, and you'll be fine.
CannisRabidus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-21-2003, 01:47 PM   #15 (permalink)
Senior Member
 
Join Date: Jul 2003
Posts: 328
Send a message via ICQ to VashtheStampede Send a message via AIM to VashtheStampede Send a message via MSN to VashtheStampede Send a message via Yahoo to VashtheStampede
Default

Oh yeah, forgot about multiplayer using triggers too. :/
VashtheStampede is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-21-2003, 04:49 PM   #16 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

Quote:
Originally Posted by CannisRabidus
Who's talking about single-player? Anim triggers can be used on any map, including multiplayer. But hey, stay away from the really good maps like RVMECH and Wildefire maps, and you'll be fine.
hehehe...I love that subtile irony you're using... :lol:

"stay away from the good maps, and you'll be fine"
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-21-2003, 05:53 PM   #17 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Earth
Posts: 343
Default

Quote:
Originally Posted by ziggy78
I have actually thought about it, Im not going to delete things just clean up the list it self. Like put all the Allied stuff together and so on.
That has exactly the same effect as deleting things, the triggers that use this list rely heavily on the exact relative ordering of that list. Why on earth do you want to make the list more tidy anyway? Once something is added to that list you can forget about it because you only need to change the images associated with it and the art.ini coding.
Blade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-21-2003, 07:02 PM   #18 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 756
Default

Exactly.

The only possible "clean up" that would be OK to do, would be to replace any of the list placeholders (like OLD_57 or whatever is there) with any new animations you may be adding. That would keep the numbering of the animations list array intact, and no map trigger is ever going to call one of those placeholders anyway, since they are, well, just placeholders.

But that would scatter your own new animations throughout the list. Which would be the opposite of 'cleaning up' from the point of view of a modder who wants to keep track of his new stuff he added. It just makes so much more sense to simply add your new stuff to the end of the list, and leave the rest of the list completely alone.
CannisRabidus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Working csf editor / Clean ZH .str file 2312222 Generals & Zero Hour Editing 1 04-03-2005 07:43 AM
Mod List, add your mod please Smartmlp Generals & Zero Hour Editing 57 06-01-2004 09:53 AM
BETA list *****MOD**** Mongoose Generals & Zero Hour Editing 12 09-06-2003 10:06 PM
Updated List of Needs Seafox Red Alert 2 & Yuri's Revenge Editing 1 07-28-2003 08:42 PM
Need help from someone with a clean YR install! CannisRabidus Red Alert 2 & Yuri's Revenge Editing 5 06-24-2003 09:15 PM


All times are GMT -4. The time now is 01:10 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.