No, it doesn't. Sleipnir's Stuff -> Open Source thread, page 2, said, that somebody gave tiberium weeds=yes, and it just became invisible, and neither harvester=yes nor weeder=yes could harvest them. As for chemmissile logic (ManualControl/AuxBuilding), it partially works: giving SW an AuxBuilding w/o ManualControl works, the SW starts charging when that building is built. Giving ManualControl doesn't work, as it requires a building which can be filled with something to initiate charging, and storage=xx has been disabled in RA2. When the AuxBuilding is built, a SW with MC shows on the sidebar, but it doesn't start charging no matter what. I tried making AuxBuilding a garrison structure, hoping a full garrison would do a trigger, but nothing happened. Then I changed it to a building with ammo=5 and tried reloading it's ammo, again nothing. Besides, that garrison had some bugs: when it was built, EVA said "Structure abandoned", and it completely ignored BuildLimit=1 tag. I'll try it in Yuri with UnitAbsorb, maybe something will happen.
Edit: Tried it. No luck, everything's just the same. But the garrison bugs are fixed.
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