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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » v3 trailer hardcoded? & whats wrong with my voxel?

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-20-2003, 08:39 PM   #1 (permalink)
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Default v3 trailer hardcoded? & whats wrong with my voxel?

i made a tesla v3 and i want the the trailer to be bursts of electricity
it makes the bursts of electtricity but it also make the normal v3 trailer

now about my voxel at certain angles my voxel looks fine (the right color) but at other angles its a blander color with no shading how do i fix


heres a pic of the v3 trailer
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Old 08-20-2003, 08:55 PM   #2 (permalink)
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The trailer is hardcoded as part of having the spawned rocket locomotor, try changing the Trailer= line in the art.ini for the rocket.
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Old 08-20-2003, 09:32 PM   #3 (permalink)
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Default Re: v3 trailer hardcoded? & whats wrong with my voxel?

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Originally Posted by doog
now about my voxel at certain angles my voxel looks fine (the right color) but at other angles its a blander color with no shading how do i fix
This would have to do with the normals of your voxel. They provide shading information and which way the voxels are facing, so to speak. I am not very experienced with voxel editing, so i probably can't help you fix it.
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Old 08-21-2003, 03:47 PM   #4 (permalink)
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Errm, you can change the V3-Trailer by overriding the old one, but IIRC, the other spawned missiles use the same trailer - i.e. you'd have Dreadnought-missiles with sparks as well...
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Old 08-22-2003, 09:40 AM   #5 (permalink)
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If you added a new missile by replacing an old one, change the Trailer= line so it says Trailer=YOURANIM.
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Old 08-24-2003, 08:18 AM   #6 (permalink)
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Actually it is sort of hardcoded, the trailer name is prolly v3trailer.shp or something like that in conquer.mix
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