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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-27-2003, 03:46 PM   #21 (permalink)
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Cool Depot Arg, just a few problems:

Tower part moves slightly.

The yellow "collar" that the arm is attached to just appears.

Thats it.
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Old 01-27-2003, 03:57 PM   #22 (permalink)
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The below part, i noticed before posting, but thatd look like the shadows from one of the side parts. (will fix it anyway) And the collar was supposed to be middle appeared, ill work around on it (add it on the before frame)
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Old 01-27-2003, 10:50 PM   #23 (permalink)
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well argcmdr has uploaded one of my Armory packs on his site

it has Abrams, Harrier, F22 and A10 though i am thinking by the end of this week i will get around possibly at least 10 more cameos done
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Old 01-27-2003, 11:07 PM   #24 (permalink)
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eh.. heres my mod
www.angelfire.com/tx5/rykoncovop/index.html
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Old 01-28-2003, 02:22 AM   #25 (permalink)
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Quote:
Originally Posted by Tom2003uk
yeh nice repair depot. I looked at ur tutorial but i select palette number 200 (in PSP), colour in the writing, then when i place the dropper cursor over it it says that its no. 16, why is this? It then also stays grey ingame...
Make an copy of the palette, and edit it so the remapable reds are pink. You might wish to do the same with the fullbright colors as well. Then apply that palette to your image using 'nearest color' matching, then apply the game palette using 'maintain indexes'. You take care of the whole image in one shot.
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Old 01-28-2003, 02:32 AM   #26 (permalink)
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Ok cheers but how do i edit a palette?
Also do you like the billboard that Kill12090 made for me?
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Old 01-28-2003, 05:41 AM   #27 (permalink)
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That same pletting tutorial i pointed you to is the palette file itself. You just have to open the .pal file (make sure its pal (jasc) or u wont b able cause the other one is not ASCII) in wordpad and just edit RGB parameters. Else you can do it in PSP itself...Colors -----> Edit palette.
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Old 01-28-2003, 12:21 PM   #28 (permalink)
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Ok thanks guys, i did tried it and it worked so thanks everyone, now i just gotta do it on the animation...
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Old 01-28-2003, 12:49 PM   #29 (permalink)
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All thanks go to Sypher
 
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Old 01-28-2003, 08:03 PM   #30 (permalink)
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Service Depot Version Final for YR Argentina, the tad out of the tower is meant to mean its like a cartdridge that separates from the building to build a small black wall behind (it can be seen in the anim) The collar has been kinda fixed, since i want to keep haing 16 frames , its produced in two frames
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