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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
01-25-2003, 08:33 AM
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#1 (permalink)
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Junior Member
Join Date: Jan 2003
Location: South Africa
Posts: 1
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>> morphing units, meteors, parasites >>
1. I want make a small tank which can change its weapon when the player deploys it. Okay so it deploys into an invisible building, which is immediately destroyed but leaves a FreeUnit= the new unit. My question is how can I get the unit to appear where the old one deployed and not next to it.
2. Does the meteor animation effect still work in RA2/YR and what are its limitations. Does it need a voxel image or can it be shp, can it replace any animation in the game or is it special case?
3. Do parasites ALWAYS have to kill infantry?
4. I have an idea for making a type of chrono vortex vehicle which deploys into a building vortex. This building would have a weapon with invisible projectile and warhead with locomotor so that it can "suck" things into the vortex and then destroy them with some kind of second weapon (i doubt this is possible) or animation with damage.
5. Where can I download the Generals ini files from the beta???
Any help is appreciated!
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01-25-2003, 07:13 PM
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#2 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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1. Actually, you can give the unit a secondary weapon and give it IsSimpleDeployer=yes. When it deploys, it'll gain a new weapon, but won't be able to move. Optionally, you can add UnloadingClass=(image) and the unit will change images when it deploys.
2. Figure it out. The RA2 Engine is an upgraded/updated version of the TS engine. 90% the same.
3. No. The terror drone is a parasite.
4. I think it can be done. A weapon with the chrono locomoter perhaps, and a short range secondary weapon.
5. There are generals ini files in Editing Source.
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01-26-2003, 06:23 AM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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Meteors work ! I've got'em already as a SuperWeapon. take a look at the screenies.

if u get trouble to see the picture click Here .
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01-26-2003, 10:11 AM
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#4 (permalink)
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Junior Member
Join Date: Jan 2003
Location: Shilat (Isreal)
Posts: 24
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How did you do the Meteors  ???
Is it a regular superweapon or just a code tweaking...?
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01-26-2003, 12:42 PM
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#5 (permalink)
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Administrator
Join Date: Dec 2002
Posts: 1,913
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Re: >> morphing units, meteors, parasites >>
1. You cant, FreeUnit= cannot, by logic, appear in the location of the object to which it is given.
2. Yes - you just need to ensure that METLARGE and METSMALL are in the correct palette for RA2 as by default they are in the TS ANIM.PAL. Those anims can then be placed on your Warhead=.
3. Over time yes, but the time taken kinda depends on the damage you give their weapon.
4. -
5. Unknown, anyone that uploads them is in a serious breach of the NDA with EAP.
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02-02-2003, 07:02 AM
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#7 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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make the building spawn a lethal Chrono Vortex!!
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02-04-2003, 08:18 AM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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The name "chrono vortex" sound good but i don't know much about it. I played Ra1: Aftermath for few times and completed Ally 7 mission and Soviet 9 missions and stucked. I also played skirmishes only for a month. Can u post here screenshot and description of Chrono vortex ?
ps in another thread i saw that the vortex spawns tesla bolts. But i need more description to make it.
I think i can make it. 
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02-04-2003, 10:19 AM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
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the Vortex is a spinning ground whirlpool that inflicts damage by emitting a Tesla-like weapon. it is spawned randomly in the map when the Chronoshift and Chrono Tanks were used too much, shall we say "abused". .
i used to play RA1 a lot but i missed the RA1:Retaliation. BTW, anybody who knows the missions in RA1:Retaliation? thanx!!!
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02-05-2003, 04:42 AM
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#10 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Between the heaven and hell
Posts: 630
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I didn't play Ra1:Retailation. Can u give me a screen shot ? I need to know the size, height and look to build it.
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