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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-25-2003, 08:33 AM   #1 (permalink)
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Default >> morphing units, meteors, parasites >>

1. I want make a small tank which can change its weapon when the player deploys it. Okay so it deploys into an invisible building, which is immediately destroyed but leaves a FreeUnit= the new unit. My question is how can I get the unit to appear where the old one deployed and not next to it.

2. Does the meteor animation effect still work in RA2/YR and what are its limitations. Does it need a voxel image or can it be shp, can it replace any animation in the game or is it special case?

3. Do parasites ALWAYS have to kill infantry?

4. I have an idea for making a type of chrono vortex vehicle which deploys into a building vortex. This building would have a weapon with invisible projectile and warhead with locomotor so that it can "suck" things into the vortex and then destroy them with some kind of second weapon (i doubt this is possible) or animation with damage.

5. Where can I download the Generals ini files from the beta???

Any help is appreciated!
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Old 01-25-2003, 07:13 PM   #2 (permalink)
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1. Actually, you can give the unit a secondary weapon and give it IsSimpleDeployer=yes. When it deploys, it'll gain a new weapon, but won't be able to move. Optionally, you can add UnloadingClass=(image) and the unit will change images when it deploys.

2. Figure it out. The RA2 Engine is an upgraded/updated version of the TS engine. 90% the same.

3. No. The terror drone is a parasite.

4. I think it can be done. A weapon with the chrono locomoter perhaps, and a short range secondary weapon.

5. There are generals ini files in Editing Source.
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Old 01-26-2003, 06:23 AM   #3 (permalink)
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Meteors work ! I've got'em already as a SuperWeapon. take a look at the screenies.



if u get trouble to see the picture click Here .
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Old 01-26-2003, 10:11 AM   #4 (permalink)
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How did you do the Meteors ???

Is it a regular superweapon or just a code tweaking...?
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Old 01-26-2003, 12:42 PM   #5 (permalink)
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Default Re: >> morphing units, meteors, parasites >>

1. You cant, FreeUnit= cannot, by logic, appear in the location of the object to which it is given.

2. Yes - you just need to ensure that METLARGE and METSMALL are in the correct palette for RA2 as by default they are in the TS ANIM.PAL. Those anims can then be placed on your Warhead=.

3. Over time yes, but the time taken kinda depends on the damage you give their weapon.

4. -

5. Unknown, anyone that uploads them is in a serious breach of the NDA with EAP.
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Old 02-02-2003, 06:05 AM   #6 (permalink)
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The meteors r not really in warhead code. They r really meteors just very like TS. I did it with a little trick but i don't want to post it now coz i'm working on a team.

But i'll soon post a demo-mod contains new SWs. Keep looking at my site.

:lol: :drunk: :sleep:
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Old 02-02-2003, 07:02 AM   #7 (permalink)
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make the building spawn a lethal Chrono Vortex!!
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Old 02-04-2003, 08:18 AM   #8 (permalink)
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The name "chrono vortex" sound good but i don't know much about it. I played Ra1: Aftermath for few times and completed Ally 7 mission and Soviet 9 missions and stucked. I also played skirmishes only for a month. Can u post here screenshot and description of Chrono vortex ?

ps in another thread i saw that the vortex spawns tesla bolts. But i need more description to make it.

I think i can make it.
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Old 02-04-2003, 10:19 AM   #9 (permalink)
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the Vortex is a spinning ground whirlpool that inflicts damage by emitting a Tesla-like weapon. it is spawned randomly in the map when the Chronoshift and Chrono Tanks were used too much, shall we say "abused". .

i used to play RA1 a lot but i missed the RA1:Retaliation. BTW, anybody who knows the missions in RA1:Retaliation? thanx!!!
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Old 02-05-2003, 04:42 AM   #10 (permalink)
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I didn't play Ra1:Retailation. Can u give me a screen shot ? I need to know the size, height and look to build it.
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