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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-25-2003, 05:16 PM   #1 (permalink)
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Default JumpJet Entry

Here is a question for you.
Has any one found a way of making a jump jet infentry automaticly enter a building when told to.
(Fly there, and enter it fromflying state, or fly there land then walk in on its own??)

As we are having difficulty with this for a test unit for a certain reason. (Secret till beta 4 is out )

Thanks
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Old 01-25-2003, 08:19 PM   #2 (permalink)
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I know, an act of god would do it?!?
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Old 01-26-2003, 05:39 AM   #3 (permalink)
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I would like Serius answers please. lol. BUt ye an act of god might work
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Old 01-26-2003, 05:43 AM   #4 (permalink)
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I don't think so DZs yuri spy thing has to be told to move into the building when it lands, maybe it's ust a handicap put in by DZ or maybe there's no way round it. I think that's just the problem there is no way around it.
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Old 01-26-2003, 06:14 AM   #5 (permalink)
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Yuri's Parasite Trooper !!! check out the locomotor.
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Old 01-26-2003, 12:39 PM   #6 (permalink)
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hmm thanks, ill take a look.
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Old 01-30-2003, 02:46 PM   #7 (permalink)
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this is serious people
the unit needs to be told to enter the building after it has landed, and the ai just keeps telling it to enter without giving it a chance to land.
unless we get this problem fixed it will have a serious impact on our mod, what seems to be happening is as it goes to land it looses its attack target, so when it lands its not in a path, it needs to retain its job and automaticly move into the building after it lands.
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Old 02-02-2003, 06:43 AM   #8 (permalink)
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Come on peeps please if any one has any more ideas on this problem please give us your view.
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Old 02-02-2003, 06:57 AM   #9 (permalink)
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ask the MAN of the DZ MOD, DEEZIRE !!!
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