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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-25-2003, 08:13 PM   #1 (permalink)
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Default Hovercraft from a war factory?

Has anyone tried this?b/c I need the code for making the Hover Transport come out of the War Factory and not the Naval Yard*I'm taking the naval yard out of the game probally* :/
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Old 01-25-2003, 08:26 PM   #2 (permalink)
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It'll work, it'll just look weird, but oyu can alter the scale crap so it's 32-34 pixels wide so it fits though the exit doors.


What I'd do is use the Service Depot as a production facility, I'm going to do that for soviet helicoptors.
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Old 01-25-2003, 08:33 PM   #3 (permalink)
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Default Re: Hovercraft from a war factory?

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Originally Posted by OpticPast
Has anyone tried this?b/c I need the code for making the Hover Transport come out of the War Factory and not the Naval Yard*I'm taking the naval yard out of the game probally* :/
Yes I have done this, I did it on my map 'Field & Stream'...

Simply mod the transports so they are Naval=no, and change their prereq as well of course.

Is this for RA2 or YR? If for YR then you'd be set, for RA2 you'd have to mod the WFs a little to keep the transports from popping out the sides instead of the doors.
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Old 01-25-2003, 08:55 PM   #4 (permalink)
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It's for RA2 :scared:
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Old 01-26-2003, 01:29 AM   #5 (permalink)
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Default Re: Hovercraft from a war factory?

Quote:
Originally Posted by CannisRabidus
Quote:
Originally Posted by OpticPast
Has anyone tried this?b/c I need the code for making the Hover Transport come out of the War Factory and not the Naval Yard*I'm taking the naval yard out of the game probally* :/
Yes I have done this, I did it on my map 'Field & Stream'...

Simply mod the transports so they are Naval=no, and change their prereq as well of course.

Is this for RA2 or YR? If for YR then you'd be set, for RA2 you'd have to mod the WFs a little to keep the transports from popping out the sides instead of the doors.
Where can i get this map?
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Old 01-27-2003, 04:30 AM   #6 (permalink)
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For RA2 you have to mod the war factories so they have these entries:

ExitCoord=512,256,0
NumberImpassableRows=1

These are simply copied from the YR WF settings, and they solve the problem in RA2.

The map can be found by clicking my sig.
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Old 01-27-2003, 06:22 AM   #7 (permalink)
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yeah taht was the warcraft fix that they did which they commented screwed up the chronominer.
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