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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-26-2003, 08:47 AM   #1 (permalink)
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Default Air To Air Combat

1-Is there a way, a hack to pull off air to air combat with non shp stuff?
2-Is there a way to make aircraft units that are SHPs and can dog fight but still count as airplane types?
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Old 01-26-2003, 10:33 AM   #2 (permalink)
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It has nothing to do with what the graphic file is

The only way to do it is to make the units JUMPJET

the FLY locomotor does not allow for A2A combat
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Old 01-26-2003, 12:19 PM   #3 (permalink)
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are you sure abut that because I've Copied all the Rocketeer codign ot the Harrier Coding and it doesn't work.
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Old 01-26-2003, 12:48 PM   #4 (permalink)
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yes im sure.

The Nighthawk is jumpjet, Is a voxel and CAN Fight A2A
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Old 01-26-2003, 04:35 PM   #5 (permalink)
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It can? I've never got it to D ATA, though I haven't tried to get it to do ATA too much.
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Old 01-28-2003, 07:38 PM   #6 (permalink)
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It is not possible, in RA2/YR, to have air-to-air combat wth AircraftTypes.
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Old 01-28-2003, 08:21 PM   #7 (permalink)
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Thought so.
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Old 01-30-2003, 12:24 AM   #8 (permalink)
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in other words. .

air to air combat is applicable to jumpjets. those who use with aircraft locomotor doesn't work.
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Old 01-30-2003, 05:15 AM   #9 (permalink)
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You can make Aircraft, that will be [VehicleType], will dock(reload) to Airpad. Harrier fits it well (vertical takeoff/landing). Primary=AGweapon
Secondary=AAweapon
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Old 01-30-2003, 04:35 PM   #10 (permalink)
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okay cool, anyway to get them to active target things?
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