logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,518

Administrators:
DeeZire, Redemption

There are currently 27 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 01-31-2003, 11:35 PM   #11 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

"Weight=" setting makes a different scenario.
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-01-2003, 06:01 PM   #12 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

... you know.. you just keep insulting me by doing this, I'm nto stupid. I already know this stuff.

When you have 60 apocalypse tanks shooting shells that have rocker attached to them, you'd thing their culmulative rocker would flip it or get the engine to the flip limit....
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-01-2003, 06:21 PM   #13 (permalink)
Member
 
Join Date: Jan 2003
Location: USA
Posts: 35
Send a message via AIM to Heboy
Default


i don't really have anything to say as for the whole rocking thing, but that's a lot of apocs.
Heboy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-01-2003, 07:03 PM   #14 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

I made them really apocalypse tanks, gave them a 3000 dollar price tag, gave it a gun that kills anythign that can move in at most, 3 shots, and a speed of 4 along with it not being dronably, mind controllable or in anyway easily killable, though CLs annoy it.
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-01-2003, 08:51 PM   #15 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Canada
Posts: 334
Send a message via MSN to Xgamer
Default

OneWingedAngel: Try increasing the damage caused by the apocaly0\pse, and make sure its CellSpread is 0. (or 1 if that doesn't work)
Xgamer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-01-2003, 09:25 PM   #16 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

well, 60 apocalypse tanks will probably tip it. It kept getting up to a point where it wouldn't move any higher, why don't oyu try it?
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-02-2003, 02:28 AM   #17 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

ok, the "Rocker=yes" for the warhead on any turret/cannon-based weapon works fine. the "Weight=" thing just changes it. try to add "CellRangeFinding=" entry on the weapon of the Apocalypse. "Rocker=yes" entries are fit for the Apocalypse, Tank Destroyer and the Howitzer. in real life, tankcannon rounds when fired causes the tank turret to recoil, due to extreme force when the tank round has fired.
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-02-2003, 05:02 PM   #18 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

I know, I'm one of those military buffs. What does cellrange finding do?
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-02-2003, 09:20 PM   #19 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
Default

it makes the bearer of the weapon sensitive and aggressive because that entry is present on the "Primary=Weapon" of the Unit or Infantry. where are you stationed?what command? are you one of those Delta Elite strike force?
xcomet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-02-2003, 09:21 PM   #20 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: USA
Posts: 267
Default

'Buff' means freak or guy who knows too much smart guy.
OneWingedAngel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Recoil Bug fix :) The_Hunter Generals & Zero Hour Editing 10 03-04-2005 10:15 AM
Weapon recoil The_Blind_One Generals & Zero Hour Editing 17 11-07-2003 02:36 PM
Barrel Recoil problems fed11 Generals & Zero Hour Editing 1 07-03-2003 05:26 PM
Recoil Help TheGreatVirus Generals & Zero Hour Editing 9 04-07-2003 06:12 PM
barrel recoil spider-man_2099 Red Alert 2 & Yuri's Revenge Editing 10 02-12-2003 06:31 PM


All times are GMT -4. The time now is 02:59 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.