... you know.. you just keep insulting me by doing this, I'm nto stupid. I already know this stuff.
When you have 60 apocalypse tanks shooting shells that have rocker attached to them, you'd thing their culmulative rocker would flip it or get the engine to the flip limit....
I made them really apocalypse tanks, gave them a 3000 dollar price tag, gave it a gun that kills anythign that can move in at most, 3 shots, and a speed of 4 along with it not being dronably, mind controllable or in anyway easily killable, though CLs annoy it.
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
ok, the "Rocker=yes" for the warhead on any turret/cannon-based weapon works fine. the "Weight=" thing just changes it. try to add "CellRangeFinding=" entry on the weapon of the Apocalypse. "Rocker=yes" entries are fit for the Apocalypse, Tank Destroyer and the Howitzer. in real life, tankcannon rounds when fired causes the tank turret to recoil, due to extreme force when the tank round has fired.
Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
it makes the bearer of the weapon sensitive and aggressive because that entry is present on the "Primary=Weapon" of the Unit or Infantry. where are you stationed?what command? are you one of those Delta Elite strike force?