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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-24-2003, 02:03 AM   #31 (permalink)
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Old 09-24-2003, 11:05 AM   #32 (permalink)
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Well...either my word's 'Find'-function was sent to the grinder, or you still didn't add SpawnsParticle= and NumParticles=... Also I just noticed that there's a tag called SecondSpawnOffset= on the BSUB, which is yet unmentioned in the guide as well...

And ShouldUseCellDrawer=...
ShouldFogRemove=...
ZShapePointMove=...
ForceBigCraters=...
DisableVoxelCache=...
DisableShadowCache=...

From the sequences:
Hover=
FireFly=
Tumble=
AirDeathStart=
AirDeathFalling=
AirDeathFinish=
Idle2Sounds=
Die1Sounds=
Die2Sounds=
WalkSounds=
CrawlSounds=

...I'll look for more when I'm in the mood for it...

P.S.: And you should decide whether to use 'off' or 'of' in the last sentence...
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Old 09-24-2003, 12:57 PM   #33 (permalink)
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Good job
Just a few notes: The thing that can mind-control enemy objects is not Magnetron, it's Mastermind The AlternateFLH tags are also found on Battle fortress, used to specify the passengers' weapon FLH.
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Old 09-25-2003, 12:41 AM   #34 (permalink)
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Thanks again.

I've reuploaded it, but there are a few things I'm not sure of so I didn't include it.

I'm not sure what these tags are:
ShouldUseCellDrawer=...
ShouldFogRemove=...
ZShapePointMove=...
DisableVoxelCache=...
DisableShadowCache=...
Idle2Sounds=
Die1Sounds=
Die2Sounds=
WalkSounds=
CrawlSounds=

Thanks again. I'll update the credits later.
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Old 09-25-2003, 12:57 AM   #35 (permalink)
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Quote:
DisableVoxelCache=...
DisableShadowCache=...
are used on aircraft, for example the...

[SHAD] ; BlackHawk transport
Cameo=SHADICON
AltCameo=SHADUICO
Voxel=yes
DisableVoxelCache=yes ; SJM: this is a major cache hog
DisableShadowCache=yes ; SJM: this too
Remapable=yes
TurretOffset=50
PrimaryFireFLH=175,0,10
ShadowIndex=2 ;order of voxels got changed
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Old 09-25-2003, 12:19 PM   #36 (permalink)
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While the Nighthawk is technically not an aircraft...

Anyway, perhaps you should make a list at the end of the guide...something like

Yet unknown:
ShouldUseCellDrawer=...
ShouldFogRemove=...
ZShapePointMove=...
DisableVoxelCache=...
DisableShadowCache=...

Oh, and btw...for the sequence-sounds visit the trexsequence, for example...they are used to add sounds to specific sequence-actions (obviously)...this is used at the T-Rex to create the feet's sound when it's walking and his roaaaaar-sound in that one idle-anim...
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Old 09-25-2003, 07:28 PM   #37 (permalink)
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I know they're there Kraavitz. I asked for what the tags do.

Renegade: I think I'll make a section then of unexplained tags. I'll also make small entries, just like the unknown tags in DeeZire's rules.ini guide.

I'm still not clear on how the tag works. I don't know what the number preceding the sound is for.
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Old 10-09-2003, 12:05 AM   #38 (permalink)
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If nothing new is found, I will release the guide tomorrow, to the resource sites.
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Old 10-09-2003, 01:27 AM   #39 (permalink)
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Did you include SuperAnims in the newest version? Other than that, I don't think anything's wrong.
Oh, and... HAPPY BIRTHDAY
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Old 10-09-2003, 10:34 PM   #40 (permalink)
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Thanks None. Yep SuperAnims are in there. Okay, I will submit it now.
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