Location: in an aircraft carrier in the Asia and the Pacific waters
Posts: 638
the rotor blades fold and form that 155mm artillery gun..mmm..i'm just puzzled..
yep..it could work as Tratos said..
in the case of the Siege Chopper..w/c is a hovering jumpjet..that is DeployToLand=yes.. it is a voxel and it is not split..it means that the rotors are not declared as Turret..it has a .SHP deploy animation sequence so it could deploy to land and transform into a artillery..
Helicopter rotors are usually separate sections in the same voxel(like the legs on mechs). In ART.ini you have to add rotors=yes to the entry for the helicopter.
Yeah, you'd have to change the deployanim, so I'd consider if it's really worth the effort to make it rotate while on the ground (plus, it's unlogic, the gunsticks out ).