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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » emulate the constant rotating blade in the seige copper for

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-03-2003, 12:26 AM   #1 (permalink)
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Default emulate the constant rotating blade in the seige copper for

how?
 
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Old 09-03-2003, 06:12 AM   #2 (permalink)
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Make your rotor a voxel turret and add TurretSpins=yes to its rules.
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Old 09-03-2003, 10:42 AM   #3 (permalink)
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Isn't the Siege Choppers turret the Big Gun on it?
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Old 09-03-2003, 12:41 PM   #4 (permalink)
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the rotor blades fold and form that 155mm artillery gun..mmm..i'm just puzzled..


yep..it could work as Tratos said..


in the case of the Siege Chopper..w/c is a hovering jumpjet..that is DeployToLand=yes.. it is a voxel and it is not split..it means that the rotors are not declared as Turret..it has a .SHP deploy animation sequence so it could deploy to land and transform into a artillery..
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Old 09-03-2003, 08:15 PM   #5 (permalink)
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Helicopter rotors are usually separate sections in the same voxel(like the legs on mechs). In ART.ini you have to add rotors=yes to the entry for the helicopter.
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Old 09-04-2003, 11:15 AM   #6 (permalink)
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Was the deployed SC a SHP or a Voxel? I forgot. If SHP, you could make a rotor animation, if a voxel just add a new section and HVA it.
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Old 09-04-2003, 02:14 PM   #7 (permalink)
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the deployed Siege Chopper is a .SHP file including the deploying sequence itself..
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Old 09-04-2003, 04:33 PM   #8 (permalink)
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the siege chopper deployanim is shp, but the deployed siege chopper is vxl. it just features a vxl turret instead of a rotor vxl.
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Old 09-05-2003, 09:27 AM   #9 (permalink)
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Yeah, you'd have to change the deployanim, so I'd consider if it's really worth the effort to make it rotate while on the ground (plus, it's unlogic, the gunsticks out ).
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