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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-31-2003, 03:37 AM   #11 (permalink)
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Actually, there is a modern day PeaceKeeper missile silo shp somewhere, it looks exactly like the missile silo from RA1, Commander made it over at Sleipnirs Forum. finding the correct offset for the missile is a bitch, speaking of which it had a black missile to replace the default one. Before Spleipnir discontinued his forum you could have downloaded it from there and there was supposed to be another version of it sometime, wish I could find it. For your current predicament, as far as I know, if you want totally functional independent silos, Deezire mentioned something about using the SuperAnims Logic off of the Tesla Coil and Prism Tower, what ever that means, Ive honestly spent the last couple of months trying to figure that one. Deezire, I think it would be better if you just told us how you did it
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Old 01-31-2003, 04:30 AM   #12 (permalink)
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If you mean one like the RA1 silo,then the mod named ,"Code Red",has one...Not for download or anything,but I'm just saying it has one... :/
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Old 01-31-2003, 06:34 AM   #13 (permalink)
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Can anyone explain what was meant by "using the SuperAnims Logic off of the Tesla Coil and Prism Tower"? Those same words were in the nuke silo readme (I'm using SeaMan's silo for the Yuri silo) but I don't know what I'm supposed to do. And I'm going to need three independent silos, not just two.
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Old 01-31-2003, 04:33 PM   #14 (permalink)
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Where is Code Red, anyway? Its homepage used to be at planetcnc, but it got deleted or something, becase it isn't there anymore.
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Old 01-31-2003, 06:20 PM   #15 (permalink)
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Obviosuly you missed the news post but anyway..

The new URL is...

http://codered.arm-ent.com/

And Quite better IMO
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Old 02-01-2003, 09:06 AM   #16 (permalink)
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Quote:
Can anyone explain what was meant by "using the SuperAnims Logic off of the Tesla Coil and Prism Tower"? Those same words were in the nuke silo readme (I'm using SeaMan's silo for the Yuri silo) but I don't know what I'm supposed to do. And I'm going to need three independent silos, not just two.
Anyone?
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Old 02-03-2003, 05:55 PM   #17 (permalink)
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Can someone help me fix the Soviet silo anim bug? Please?
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Old 02-04-2003, 08:32 AM   #18 (permalink)
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u can take the logic of Tesla Coil (Charging fire). Take a look at its code. And u also may edit the nuke codes(may u have to add all the graphics of namisl_e, namisl_f, namisl_gand namisl_h in one file). Ask deezire, he knows it well
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