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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 01-28-2003, 10:25 PM   #1 (permalink)
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Location: Serbia and Montenegro
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Default Needhelp constant internals

ok i've added 3 naval units in my mod
they are
Gattling Frigate(yuri)
Missle Cruiser(yuri)
RepairBoat(all sides)

and they keep causing constant internals
these are the codings please tell me wuts wrong

;Missle Cruiser
[MSCR]
UIName=Name:MSCR
Name=Missle Cruiser
Image=MSCR
Prerequisite=YAYARD
Primary=none
NavalTargeting=1
ToProtect=yes
Category=Support
Strength=600
Naval=yes ;GS
Armor=heavy
TechLevel=2
Sight=7
Speed=6
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=800
Soylent=800
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=no ;gs yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
ElitePrimary=none
Size=30
IsSelectableCombatant=yes

;Gattling Frigate
[GFRI]
UIName=Name:GFRI
Name=Gattling Frigate
Prerequisite=YAYARD,NAPSIS
TechLevel=3
Strength=350
Naval=yes
Category=AFV
Armor=heavy
Sight=8
Speed=7
Accelerates=yes
AccelerationFactor=2.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=700
Soylent=700
Points=30
ROT=6
Crusher=yes
Turret=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
Size=20
SizeLimit=2
Weight=3.5
OpportunityFire=yes
PixelSelectionBracketDelta=0
;--------gattling stuff------
IsGattling=yes
TurretCount=1
WeaponCount=6
Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattling
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattling2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattling3
EliteWeapon6=AAGattling3E
WeaponStages=3
Stage1=200
Stage2=400
Stage3=600
EliteStage1=100
EliteStage2=200
EliteStage3=300
RateUp=1
RateDown=50

[REPBO]
UIName=Name:REPBO
Name=Repair Boat
Prerequisite=SHIPYARD,RADAR
Primary=RepairBullet
ToProtect=yes
Category=Support
Strength=400
Naval=yes
Armor=heavy
Turret=yes
TechLevel=-1
Sight=6
Speed=7
Sensors=yes
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCo untry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=no
PreventAttackMove=yes
Weight=2
GuardRange=8
Explosion=TWLT036,S_BANG24,S_BRNL30,S_CLSN22,S_TUM U30
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
TooBigToFitUnderBridge=true
SpeedType=Float
ElitePrimary=RepairBulletE
MovementZone=Water
ThreatPosed=0
SpecialThreatValue=1
DamageParticleSystems=SparkSys,SmallGreySSys
Size=20
Trainable=no

gattling boat is just a regular AA naval unit with turret
Missle launcher a regular naval unit with no turret fires missles but i gave it no weapon now
and repair boat repairs units
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Old 01-29-2003, 06:37 AM   #2 (permalink)
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Gattling Frigate - I am allmost sure you need to give it primary and secondary although you wrote the ;--------gattling stuff------ line.
Try to add Primary=AGGattling and Secondary=AAGattling and see what happens.

Missle Cruiser - Maybe its because you put Primary=none so the engine thinks "none" is the name of the weapon and when it doesnt find it it causes internal error.
Or because of the NavalTargeting=1 this meens that the unit will use secondary weapon on underwater and you didnt give your unit secondary weapon.

Repair Boat -Maybe you need to change the projectile to AN=yes AG=no AA=no :|
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Old 01-29-2003, 04:02 PM   #3 (permalink)
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ok any other help?
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Old 01-29-2003, 04:39 PM   #4 (permalink)
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If you want to make it have no weapon, jsut leave the tank Primary= or Secondary=.
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Old 01-29-2003, 09:25 PM   #5 (permalink)
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When do the internal errors occur? That'll narrow down the possibilities a little
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Old 01-29-2003, 09:57 PM   #6 (permalink)
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well i think i found out why there were the internal errors
it's the repair boat's gattling boats and tank destroyer's new turrets

it has to be it because oncei got rid of them there were no more internals

when i specify turret=yes
and when i put ___tur.vxl and .hva in the ecache__ wut else do i have to do?

cuz when i added those 4 i am not sure what to do? how do i specify what turret these 3 units will use
all 3 repair boat, gatt frigate and tnak destroyers(new with tur.vxl and hva) dont seem to work
how do iget these turrets working?
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Old 01-29-2003, 10:08 PM   #7 (permalink)
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I believe I can solve your problems.

For the turrets, do you have Turret=yes in their rules entries? Also, make sure they're like tnkdtur.vxl/hva. Do it like that. I haven't had problems stemming from bad turret stuff. I'm almost sure something else is getting in the way.

[REPBO]
Prerequisite=SHIPYARD,RADAR
Um, remove the SHIPYARD. There is another source of internals. I tried doing the same thing and I got internals.

We still don't know when the internals occur? Do they when the unit finishes building, when you try to build it or while the game is loading?

If it centers around the unit, you fecked up the unit somehow. During loading, it can be anything...
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Old 01-29-2003, 10:28 PM   #8 (permalink)
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its during loading screen

well i did out turret=yes

i do have repbotur.hva and .vxl and same for other 2

but in game how do i specify what turret to be used by these units, like apocs have their [4tnkturret] wut do i do with the gatt frigate repair boat and tnak destoyer? ia already have all the tur hvas and vxls
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Old 01-30-2003, 03:42 PM   #9 (permalink)
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ok so how do i fix the turrets?
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Old 01-30-2003, 05:54 PM   #10 (permalink)
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If it's during loading something else entirely is hosed. Fecked up turrets generally don't give errors. The bottom half of the unit appears without a turret.

Try looking for stuff in the [General] section or the top half of rules.ini. If you totally dicked up an AI thing, that'll do it too.
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