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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Why can't i see the man i have created in editing

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 09-11-2003, 05:11 PM   #1 (permalink)
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Default Why can't i see the man i have created in editing

I have downloaded a figure called Vegeta from a website (obviously) and i just wanna ask WHY CAN'T I SEE THE IMAGES OF THE MAN (How he looks). I did excatly like i was told from the readme. :tard:
Is it a bug? or what. :/
Please reply to me as soon you can the pros should know and as far as i know all of you are pros. :cry:
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Old 09-11-2003, 08:02 PM   #2 (permalink)
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could you copy the text from the readme into your response to this?

what art and rules coding are you using?
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Old 09-12-2003, 03:43 AM   #3 (permalink)
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Quote:
Originally Posted by Kravvitz
could you copy the text from the readme into your response to this?

what art and rules coding are you using?
I'll do it when i get home by 2:30 pm cos i'm in school right now
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Old 09-12-2003, 03:57 AM   #4 (permalink)
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Default Should have been deleted

Delete it plz.
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Old 09-12-2003, 06:14 AM   #5 (permalink)
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FOR THE LOVE OF GOD USE THE EDIT BUTTON!

It might also be a good idea to tell us where you downloded the unit.

Edit: I found where you got it from, and just from looking at the readme im guessing this is the problem -

Code:
Prerequisite=GAPILE,GARADAR,GATECH
Change it to

Code:
Prerequisite=GAPILE,AMRADR,GATECH
And while your at it, change its weapon from the nuke bomb and lower its strength to something reasonable, not 9999.

Here is the code in full for those who might be interested -

Code:
; Vegeta, Dragonball Z
[VEGETA] ;added by Mechwarrior94
UIName=Name:VEGETA
Name=VEGETA
Category=Soldier
Primary=Nukebomb2
Prerequisite=GAPILE,GARADAR,GATECH
CrushSound=InfantrySquish
Strength=9999
Pip=white
OccupyPip=PersonBlue
Armor=heavy
TechLevel=10
Sight=10
Speed=10
Owner=Americans
Cost=8000
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Bombable=no ;yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=no
ElitePrimary=Nukebomb2E
IFVMode=2
BuildLimit=1
AllowedToStartInMultiplayer=no
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Old 09-12-2003, 07:26 AM   #6 (permalink)
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Default Here you go Kravvitz

Vegeta (from DBZ)
================
Author: Mechwarrior94
E-mail: TheCell@2die4.com
Site: www.home.zonnet.nl/mechwarrior94

This is a Vegeta SHP and cameo + ARTMD and RULESMD. Vegeta was in this form on Namek.
His weapon is a Nukebomb (yes, the normal nukebomb. only without the missile, i have removed it)
'Nuff said. You must credit me if you use this in your mod, or put it on your website.

Put the SHPs in an ecachexx.mix file (xx= a number between 1-99)

//Put this in your RULESMD.INI

//Put this between [InfantryTypes] (use the last number + 1, example: the last number is 50= than you make a new one called 51=)
XX=VEGETA ;(on the XX you will put your number)

zet dit tussen de Infantry units (na E1)

; Vegeta, Dragonball Z
[VEGETA] ;added by Mechwarrior94
UIName=Name:VEGETA
Name=VEGETA
Category=Soldier
Primary=Nukebomb2
Prerequisite=GAPILE,GARADAR,GATECH
CrushSound=InfantrySquish
Strength=9999
Pip=white
OccupyPip=PersonBlue
Armor=heavy
TechLevel=10
Sight=10
Speed=10
Owner=Americans
Cost=8000
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Bombable=no ;yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=no
ElitePrimary=Nukebomb2E
IFVMode=2
BuildLimit=1
AllowedToStartInMultiplayer=no


//Put between the other weapons:

[Nukebomb2]
Damage=500 ;1500
ROF=4 ;1
Range=8 ;1.0
Projectile=InvisibleLow
Speed=100
Warhead=NUKE
RadLevel=500
;Report=Dummy

[Nukebomb2E]
Damage=550 ;1500
ROF=5 ;1
Range=8 ;1.0
Projectile=InvisibleLow
Speed=100
Warhead=NUKE
RadLevel=500
;Report=Dummy

;[Nukebomb3]
;Damage=450 ;1500
;ROF=4 ;1
;Range=8 ;1.0
;Projectile=InvisibleLow
;Speed=100
;Warhead=NUKE
;RadLevel=500
;;Report=Dummy

;[Nukebomb3E]
;Damage=500 ;1500
;ROF=5 ;1
;Range=8 ;1.0
;Projectile=InvisibleLow
;Speed=100
;Warhead=NUKE
;RadLevel=500
;;Report=Dummy


//Put this part in your ARTMD.INI

[VEGETA] ; Vegeta
Cameo=Vegetaicon
Sequence=VegetaSequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,105
SecondaryFireFLH=80,0,90

[VegetaSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,5,6
Idle1=50,10,0,W
Idle2=60,11,0,E
Crawl=0,0,0
Prone=0,0,0
Die1=141,6,0
Die2=142,6,0
FireUp=79,7,6
FireProne=0,0,0
Down=0,0,0
Up=0,0,0
Paradrop=0,0,0
Cheer=153,17,0
Fly=8,5,6
Hover=8,5,6
FireFly=79,7,6

I have done all it says why cant i see him
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Old 09-12-2003, 08:18 AM   #7 (permalink)
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I just told you why
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Old 09-12-2003, 08:53 AM   #8 (permalink)
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Quote:
Originally Posted by Tratos
I just told you why
doh it still don't work
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Old 09-12-2003, 09:32 AM   #9 (permalink)
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Default Re: Here you go Kravvitz

Quote:
Originally Posted by Yuri_the_mind-enslaver
zet dit tussen de Infantry units (na E1)
Just to let you know, that doesn't have to. You can just put it anywhere in rules(md).ini .

BTW, where have you put the SHP?
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Old 09-12-2003, 11:16 AM   #10 (permalink)
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I've put it in an echace01.mix in my C:\Westwoods\RA2 directory
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