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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
09-11-2003, 11:27 PM
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#1 (permalink)
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Junior Member
Join Date: Sep 2003
Posts: 1
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Airplane Idea + need help
1)IDEA: is possible attach missile AA medussa (sidewinder) to airplane?.
I do with a chopper (shad) but not with airplanes.
2) NEED HELP: I did an airport to soviet side and human can build airplanes (mig), but the AI in soviet side don't build airplanes.
somebody know who do it ( AI in soviet side build the migs)
thank you
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09-11-2003, 11:34 PM
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#2 (permalink)
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Senior Member
Join Date: May 2003
Posts: 126
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i think for number one you have to change the projectle long since i did this. maybe Renegade
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09-11-2003, 11:48 PM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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1) Aircraft types can NOT use AA weapons.
2) You would probably need to modify the AI(md).ini file.
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09-12-2003, 09:52 AM
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#4 (permalink)
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Junior Member
Join Date: Dec 2002
Location: PEI, Canada
Posts: 26
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Yeah airplanes can't use AA weapons and as for the AI if u want the migs to be built more bump up the probability under the trigger section.
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09-12-2003, 11:15 AM
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#5 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,053
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Bump up the probability? Of what trigger? Soviet AI doesn't have any triggers related to dockable aircraft, only allied AI does. You'll need to create a new trigger, teamtype, scripttype, and taskforce. Although I ain't sure how to make AI fill all available pads... I don't know about the trigger which fires when "computer owns more than 0 empty airpads", probably you'll have to settle for some other trigger.
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09-12-2003, 03:26 PM
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#6 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Argentina, Latin America
Posts: 166
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just copy the allied Harrier attacks at AIMD.ini and change the ID of the unit, taskforce, teamptype , and trigger... i think you even wont have to chenge the script... But this is assuming you know what AIMD.ini is, if not, just download the deezire's guide, its very good for learning...
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09-12-2003, 05:36 PM
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#7 (permalink)
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Senior Member
Join Date: May 2003
Posts: 126
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[SAMWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100 %,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%
; Aircraft-only heatseeker for the Aegis
[MedusaProjectile]
Arm=1
High=yes
Shadow=no
AG=no
AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
here code
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09-12-2003, 08:20 PM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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09-12-2003, 11:23 PM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Canada
Posts: 334
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Quote:
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Originally Posted by JhonnyRey
just copy the allied Harrier attacks at AIMD.ini and change the ID of the unit, taskforce, teamptype , and trigger... i think you even wont have to chenge the script... But this is assuming you know what AIMD.ini is, if not, just download the deezire's guide, its very good for learning...
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You gotta do much more than that. Its gottta be changed so that the owners values belong to the Soviets, and set them to be triggered when the Soviet Airpad is built.
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09-13-2003, 02:42 AM
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#10 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,053
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jon: that won't work, it's hardcoded that aircraft can't target other aircraft... only land/jumpjet units can.
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