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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-04-2003, 09:46 PM   #11 (permalink)
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Finally I got some screen shots

As far as I know I did that all myself.
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Old 02-05-2003, 04:30 AM   #12 (permalink)
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That SW is the Modified Lightning storm. But u will not get any Lightning Storm when building Meteors. :lol: But i can use Lightning and meteors together. Wait until i get a screenshot.
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Old 02-05-2003, 05:19 AM   #13 (permalink)
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Guys, you keep promising us that you have done these things but you dont share with us how.

The idea of a community based editing forum is to share such knowledge and ideas - I dont want these forums to become a place where people simply boast about what can/cant be done, or what they have/havent done without actually providing clear indication of how, preferably in the form of code (not a screenshot).

Too many times I see cryptic posts like 'Heh I know how to do that' or 'I have done it' from people, and threads that go on for days without actually telling anybody anything other than 'I can do it and heres proof'. These do nothing to progress the editing community - all this does is serve to place yet another barrier between those who 'can' and those who 'cant', and the idea of this forum in particular is to remove such barriers - it is a place for bringing problems and sharing solutions and knowledge.

If that code and its idea/concept is such a closely guarded secret because it is part of an ongoing/unreleased project, then it is best kept completely to yourself until the code itself becomes public - when people are free to disect and learn from it anyways.

Thanks!
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Old 02-05-2003, 05:33 AM   #14 (permalink)
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Yes...
Xgamer about your meteor shower... you remplaces any existing SW?
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Old 02-05-2003, 09:56 PM   #15 (permalink)
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It replaces the lightning superweapon. I used the Lightning storm so I could get the meteors to hit at random locations without having to change BallisticScatter=; I would have a timer, an ambient light change, and a text message, unlike in a fake superweapon.

Here's how I did it:

The key tag in the art.ini that causes meteors is IsMeteor=true (what a surprise) . It'll cause the animation it is attached to, to fly from a "ceiling" at a random location, and then fly on a path that will impact where the animation was targetted. I'm sure Psycho knows this.

Simply put, I changed the bolt-impact animation to my animation (the converted meteor from TS), so that when the animation is played, it generates a meteor to fly and impact at the target. The [METLARGE] section can be cloned for ease and simplicity. Then all the tags can be modified to suit whatever is needed. The damage= should also be changed on the animation if it was a clone.
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Old 02-06-2003, 02:10 AM   #16 (permalink)
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Ha ha, dz, u r right. This is not the place for hide n seek. I told people b4 that i would release a demo-mod contains sme new SWs. But what a fate, sundeenly from a morning my all fake SWs r dead! That means they don't work till. The bug is that either the SW is fired just after placing the beacons or the SWs don't work when i click icons. I tried to find the bug but till no solution. I don't want to post codes that don't works or buggy. When i'll overcome that problem, i'll make my demo mod for people and they can desect and research on it. Beside this i'll also upload several package for several SWs with codes and graphics in my site. I always like to help people.
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Old 02-06-2003, 05:05 AM   #17 (permalink)
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One question about SW...
Is possible convert the Chronosphere or the Ion curtain in a SW type TS (chem missil, cluster missile...any Nod SW)?? :/
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Old 02-06-2003, 06:28 PM   #18 (permalink)
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Probably not. You could try cloning the nuyke, changing the action, and then change the WeaponType=
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Old 02-07-2003, 05:17 AM   #19 (permalink)
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I tried to change the Weather Storm into Meteors Storm:

[General]
LightningDeferment=300 ; PCG; Number of frames between announcement of strike and its commencement.
LightningDamage=200 ; Damage done by lightning strike. ;used to be 250
LightningStormDuration=180 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420
LightningWarhead=IonWH ; Warhead used by ion storm strike.
LightningHitDelay=1 ; How often the direct target gets hit in frames ;used to be 150
LightningScatterDelay=5 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
LightningCellSpread=10 ; and how far away random bolts can go ( n by n square ) ;used to be 10
LightningSeparation=10 ; SJM: city-block distance in cells between clouds/bolts
LightningPrintText=no

WeatherConClouds=WCCLOUD7,WCCLOUD8,WCCLOUD9;tried 'dummy', didn't work either

WeatherConBolts=METEORSML,METEORMDM,METEORLRG
WeatherConBoltExplosion=EXPLOLRG

[LightningStormSpecial]
UIName=Name:Meteor
Name=Meteor Storm
IsPowered=false;true
RechargeTime=1;9
SidebarImage=METEORICON
DisableableFromShell=no


; Meteor Strike
[IonWH]
Wall=yes
Wood=yes
CellSpread=1.5
PercentAtMax=.8
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%, 100%,100%
Conventional=yes
Rocker=yes
InfDeath=4
;Tiberium=yes
Sparky=no
Bright=yes

[AudioVisual]
StormSound=none

I added the artmd.ini entries to, and didn't even change the SuperWeapons name and building, still every time i try to activate it the screen goes darker like in the Weather Storm(this is not my problem) and then Internal-Error, I know quit a lot about Ini editing but i didnt find the problem, can you help me?
:/

EDIT: I don't know if this important but the WCCLOUD7,WCCLOUD8,WCCLOUD9 are invisible(i made them art entry thought it would have helped, but no and i tried giving it none so it will be like this:
WeatherConClouds=none or dummy like this WeatherConClouds=dummy but that wasn't the problem. :|
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Old 02-08-2003, 03:06 AM   #20 (permalink)
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Quote:
Originally Posted by matan
EDIT: I don't know if this important but the WCCLOUD7,WCCLOUD8,WCCLOUD9 are invisible(i made them art entry thought it would have helped, but no and i tried giving it none so it will be like this:
WeatherConClouds=none or dummy like this WeatherConClouds=dummy but that wasn't the problem.

Try adding WCCLOUD7,WCCLOUD8,WCCLOUD9 in the [Animations] list at rules(md).ini
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