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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-08-2003, 05:13 AM   #21 (permalink)
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I dont think this is the problem, I dont sure but i think i added it to the Animation list but then when it didnt work i deleted it(now it is not in the list)
any other answer :/ ?
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Old 02-08-2003, 07:40 PM   #22 (permalink)
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You have LightningHitDelay=1, yet LightningSeperation=10

The game will try to make the meteors up to 10 cells away, and yet hit the target everytime!

LightningHitDelay means that when x frames have passed the target should be hit.

LightningDamage= should equal 1, or else its target will be hit, then the meteor will hit the target again.

For [IonWH], take out Bright=yes, Convention=yes (or else if the meteor storm starts over the sea, the water explosion animation will play instead, resulting in no meteors), Rocker=yes, Wall=yes, and Wood=yes. Change Verses= to 0%.

Make a new warhead, and with the art.ini entries, change the warhead to the new one.

For the weather clouds, try TWNK1.
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Old 02-08-2003, 07:40 PM   #23 (permalink)
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You have LightningHitDelay=1, yet LightningSeperation=10

The game will try to make the meteors up to 10 cells away, and yet hit the target everytime!

LightningHitDelay means that when x frames have passed the target should be hit.

LightningDamage= should equal 1, or else its target will be hit, then the meteor will hit the target again.

For [IonWH], take out Bright=yes, Convention=yes (or else if the meteor storm starts over the sea, the water explosion animation will play instead, resulting in no meteors), Rocker=yes, Wall=yes, and Wood=yes. Change Verses= to 0%.

Make a new warhead, and with the art.ini entries, change the warhead to the new one.

For the weather clouds, try TWNK1.
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Old 02-09-2003, 11:34 AM   #24 (permalink)
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Thanks i'll try that and tell you if it work's.
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