Here are the codes, why doesn't it work? :/
; Yuri Psychic Expansion Vehicle
[YURIEXP]
UIName=Name:YEXP
Name=Yuri Psychic Expansion Vehicle
Image=YUREXP
Prerequisite=YAWEAP,YAGRND;YADEPT
Strength=300;400
Category=Support
Armor=heavy
DeploysInto=YAPSYST
Deployer=yes ;added because of weapon?(ice)
TechLevel=10
Sight=8
Speed=6
Owner=YuriCountry
CrateGoodie=no
Cost=2050
Soylent=2050
Points=30
ROT=5
Crewed=yes
Crusher=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
Accelerates=false
Size=4
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=no; yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
AllowedToStartInMultiplayer=yes
;Yuri Special Psychic Tower
[YAPSYST]
UIName=Name:YAPSYST
Name=Yuri Special Psychic Tower
;BuildCat=Combat
;Prerequisite=NAPSIS,YACNST
Primary=MultipleMindControlSpecialTower
TechLevel=11
Adjacent=6 ;2
Strength=300;400 ;455; 750
Armor=steel
Sight=6
Points=30
BaseNormal=no
Owner=YuriCountry
;AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2050
Soylent=2050
Power=0
;Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DB RIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=0;30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigG reySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
PipScale=MindControl
PipsDrawForAll=yes;gs don't have to be allied to see pips (Building property)
DetectDisguise=yes
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
|