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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-01-2003, 02:43 PM   #1 (permalink)
ice
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Default Why doesn't this work?

ok, I want to make a vehicle deploy into this defensive structure, but it doesn't work.. I get an Internal Error, but its nothing wrong with the buildings SHP, cause when I copied the Yuri Const. Site code but used the defensive strucutres shp it worked, so what's wrong with this code:

[YAPSYST]
UIName=Name:GASPYSAT
Name=Yuri Special Psychic Tower
ConstructionYard=yes
BuildCat=Combat
Prerequisite=NAPSIS,YACNST
Primary=MultipleMindControlSpecialTower
TechLevel=-1
Adjacent=6 ;2
Strength=250 ;455; 750
Armor=steel
Sight=6
Points=30
BaseNormal=no
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1500
Power=0
;Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DB RIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigG reySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
PipScale=MindControl
PipsDrawForAll=yes;gs don't have to be allied to see pips (Building property)
DetectDisguise=yes
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
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Old 02-01-2003, 03:11 PM   #2 (permalink)
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ummm im no genius on Ini edits but do u want it to be a con yard? turn that odff becuz defenses ccan't be conyards
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Old 02-01-2003, 03:35 PM   #3 (permalink)
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Remove ConstructionYard=yes and you'll be set.
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Old 02-01-2003, 04:43 PM   #4 (permalink)
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Already tried that, I added it cause I though that I needed it :/
Anyone have a clue?
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Old 02-01-2003, 05:00 PM   #5 (permalink)
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Jesus. How did I miss that? :S Give it TechLevel=5 and go from there. :/
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Old 02-01-2003, 05:49 PM   #6 (permalink)
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I think you need to give it TechLevel=11 because if it's 5 you can build it in th sidebar.
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Old 02-01-2003, 09:05 PM   #7 (permalink)
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Ensure that the Strength value is the same for both the deployed structure and the vehicle.
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Old 02-02-2003, 05:57 AM   #8 (permalink)
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Why do you have a prerequisite on a deployed structure?
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Old 02-02-2003, 06:34 AM   #9 (permalink)
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Maybe it has to do with the weapon's coding? Problems can occur from that.
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Old 02-02-2003, 06:45 AM   #10 (permalink)
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you must include "DeploysInto=STRUCTURE TYPE". the [AMCV] and [SMCV] uses that entries.
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