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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-01-2003, 04:11 PM   #1 (permalink)
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Default M1A2 Abrams

i am making an Abrams tank in my mod(like a lot of ppl do) and the art is messed up so that its invisible can anyone tell me whats wrong about this code?

[M1ABR]
Voxel=yes
Remapable=yes
Cameo=M1A2ICON
AltCameo=M1A2UICON
PrimaryFireFLH=150,0,100
;GEF;UseTurretShadow=yes
;GEF;PBarrelLength=250
;GEF;SBarrelLength=250
;GEF;TurretOffset=-16
;GEF;WalkFrames=15

Image=M1A2
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Old 02-01-2003, 04:23 PM   #2 (permalink)
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Okay first off, change your heading so it's [M1A2] and not [M1ABR]. This makes things easier. It's also possible that [M1A2] doesn't exist as a valid identifier.

Did you put the graphics into a mix file and put that into the RA2 directory?
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Old 02-01-2003, 05:59 PM   #3 (permalink)
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What is the name of the file? Is it in a .mix?
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Old 02-01-2003, 06:04 PM   #4 (permalink)
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The ini header (the thing in [brackets]) needs to be the same as the M1A2's .vxl file's filename (minus the extention). The .hva file needs to have the same filename as the .vxl but with the .hva extention instead of .vxl. If the tank has a turret, it's voxel and .hva must be named *tur.vxl and *tur.hva where * is the name of the main tank voxel.
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Old 02-02-2003, 02:37 AM   #5 (permalink)
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gotcha! you have the Rules.in entries but you don't have the voxel and hva files!
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Old 02-03-2003, 02:57 AM   #6 (permalink)
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And make sure the name of mix file,it must be Expandmd**.mix(** is a integer between 01 and 99,and between 02 and 98 in YR1.001 because there's a file called Expandmd01.mix after you have updated)
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Old 02-03-2003, 03:10 AM   #7 (permalink)
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to make things simple, u dont need any damn mixes when adding voxel units....

just make sure ur Art.ini header [M1ABR]

is the same as the filename "m1abr.vxl, m1abr.hva etc."

and in the rules.ini, the unit's header should be [M1ABR], IF NOT, u should have Image=M1ABR, this directs the game to select the art.ini entry
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