logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,667
Posts: 94,503

Administrators:
DeeZire, Redemption

There are currently 43 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 10-06-2003, 11:03 AM   #1 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
Send a message via MSN to DCoder
Default More AI problems...

We (Massive Destruction mod team) have been planning lots of unique ideas for the AI, and I have some questions for the AI experts:
1. If I make some 6-8 triggers for the same event, using the same probability, will they fire all at once or one of them will? If they do all at once, is it possible to make more taskforces for the same task (I mean, to give it 8 various taskforces, so AI will vary it's attacks on the same target)?
2. (I think it's pretty impossible, but just to make sure) Is it possible for the AI to detect when you used the spy-(engineer)-own-battlelab cheat?
3. Is it possible to make a taskforce target a one specific neutral vehicle on the map? (I think it's only possible via targeting the waypoint it occupies, so specifically made maps).
Thanks in advance.
DCoder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-06-2003, 10:49 PM   #2 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Brazil
Posts: 168
Default

1. Not at the same time.
2. No. There is no ai trigger type option related to this event as far as I know.
3. Not sure... the problem really lies in the script...
Banshee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-07-2003, 12:13 AM   #3 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
Send a message via MSN to DCoder
Default

AFAIK, script actions include only 'Attack enemy structure #', no unit-specific scripts... not even in map actions.
DCoder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Two Problems Jarmonator Generals & Zero Hour Editing 15 04-24-2006 04:45 PM
Problems... SamB Generals & Zero Hour Editing 3 04-11-2006 10:20 AM
shp problems tate Red Alert 2 & Yuri's Revenge Editing 40 05-13-2005 03:20 AM
3 problems EvilViking Generals & Zero Hour Editing 10 06-10-2004 03:22 PM
Problems with AI Ola Generals & Zero Hour Editing 0 08-08-2003 02:48 PM


All times are GMT -4. The time now is 06:12 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.