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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-02-2003, 02:23 AM   #1 (permalink)
SJG
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Join Date: Dec 2002
Location: China
Posts: 180
Default Please help me

I gave the [MTNK] this:
DebrisTypes=MTNKBARL,MTNKTUR
and add
[MTNKBARL]
ShareBarrelData=yes
ShareSource=MTNK
MaxZVel=30.0
MinZVel=26.0
Duration=120
MaxXYVel=12.0
Elasticity=0.3
MaxAngularVelocity=15.0
MinAngularVelocity=7.0
ExpireAnim=TWLT036
Damage=20
DamageRadius=50
Warhead=TankOGas

[MTNKTUR]
ShareTurretData=yes
ShareSource=MTNK
MaxZVel=30.0
MinZVel=26.0
Duration=120
MaxXYVel=12.0
Elasticity=0.3
MaxAngularVelocity=15.0
MinAngularVelocity=7.0
ExpireAnim=TWLT036
Damage=20
DamageRadius=70
Warhead=TankOGas

also add the two in the [VoxelAnims] list.
But in the game,when the Grizzly Tank was destroyed,the game crash.Why?Please tell me how to solve it.
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Old 02-02-2003, 04:57 AM   #2 (permalink)
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The MTNK is the Apocalypse's graphics. the Grizzly tank voxel is GTNK

Look at the Rulesmd.ini
; Medium Tank
[MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
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Old 02-02-2003, 07:08 AM   #3 (permalink)
SJG
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If the MTNK is Apocalypse's image,there should be Apocalypse's turret and barrels coming out,I think it's not the reason of this problem.And I just simply copy the Chrono Prison's settings from the rulesmd.ini of DeeZire8,it doesn't work either(I have already add the two anims to the VoxelAnim list)
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Old 02-02-2003, 07:13 AM   #4 (permalink)
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I think youll find its the Damage=, DamageRadius= and Warhead= tags that are causing the problem - remove them and try it again.
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Old 02-02-2003, 07:19 AM   #5 (permalink)
SJG
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There is no Damage=, DamageRadius= and Warhead= tags in the code of the anims,even in the code of your [MTNKBODY],[LTNKBODY]
,[HTNKBODY],[ITNKBODY](i copy them from the rulesmd.ini of DeeZire8,it's only a Imitations).
And I have already tried it before I come here and ask for a solution
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Old 02-02-2003, 08:01 AM   #6 (permalink)
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Quote:
Originally Posted by SJG
There is no Damage=, DamageRadius= and Warhead= tags in the code of the anims,even in the code of your [MTNKBODY],[LTNKBODY]
,[HTNKBODY],[ITNKBODY](i copy them from the rulesmd.ini of DeeZire8,it's only a Imitations).
And I have already tried it before I come here and ask for a solution
WTF? Those tags are in the code - you posted it at the top of this thread...

:tard:
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Old 02-02-2003, 05:51 PM   #7 (permalink)
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I should finish my voxel debris pack.

SJG, your problem is probably because you are lacking a DebrisMaximums= and possibly a MaxDebris= statement.
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Old 02-02-2003, 07:16 PM   #8 (permalink)
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Default Re: Please help me

Quote:
Originally Posted by SJG
...
[MTNKBARL]
...
Damage=20
DamageRadius=50
Warhead=TankOGas
...
[MTNKTUR]
...
Damage=20
DamageRadius=70
Warhead=TankOGas
...
Thats what DeeZire referred to. BTW, wasnt that warhead the one that slowed down the game terribly? (the one that spawned GAS particle system?)
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Old 02-02-2003, 09:35 PM   #9 (permalink)
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Sorry,I forgot to tell you that I have already deleted them,I post it in the thread because I copy them from another copy of my rulesmd.ini.
In another one without those tags it still dont work.
And one thing make me feel strange is that about one or two weeks ago it can work(can see the turret of grizzly tank come out of the tank body when it was destroyed)
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Old 02-02-2003, 11:18 PM   #10 (permalink)
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is it really possible that during tank explosion, turrets could split off from its body? therefore creating animation? is it present in some prerelease screenshots? thanx!!
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