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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-03-2003, 03:16 AM   #1 (permalink)
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Default Change weapon

How can i make my tank use different weapons against different targets; like the cannon against vehicles, and a machinegun against infantry?
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Old 02-03-2003, 04:10 AM   #2 (permalink)
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the weapon warhead in the game has "Verses". how much it would do damage to certain armor types.

the first three Verses are "None,Flak,Plate"
applicable to Infantry Types only!

the second three Verses are "Light,Medium,Heavy". these are armor types for Tanks only.

the third three Verses are for buildings
well the first one is idunno but the last two is "Wood, Concrete"

the last two verses are "special_1,special_2" armor types for the V3 missile, Drednaught missile and for the Terror Drone.

a 0% means the warhead cannot inflict damage. so like the Apocalypse for example, i disabled the ApocAP warhead for infantry and made the Apoc's Mammoth Tusk missiles do the job of killing infantry.

it makes me reminisce the Mammoth Tank in RA1 wherein it uses its missiles to kill infantry instead of the tank round.
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Old 02-03-2003, 04:46 AM   #3 (permalink)
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I've done that in my mod!
I have a Soviet TD mammoth.
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Old 02-03-2003, 06:50 AM   #4 (permalink)
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dude, would you send me that soviet mammoth tank voxel and hva? thanx!!
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Old 02-03-2003, 08:44 AM   #5 (permalink)
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Quote:
Originally Posted by xcomet
the third three Verses are for buildings
well the first one is idunno but the last two is "Wood, Concrete"
The other one is "Steel".
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Old 02-03-2003, 09:11 PM   #6 (permalink)
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Yea, and the weapon that has the higher versus= will be used against the target. Not sure about force fire on the ground though.
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Old 02-03-2003, 09:22 PM   #7 (permalink)
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Primary is always used for forcefire.
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